Stuck in the Uncanny Valley
Imaginary Worlds22 Mars 2018

Stuck in the Uncanny Valley

The holy grail for many animators is to create digital humans that can pass for the real thing -- in other words to cross the "uncanny valley." The problem is that the closer they get to realism, the more those almost-real humans repulse us. Blame evolution for that. I talk with Hal Hickel from ILM who brought Peter Cushing to life on Rogue One, Marianne Hayden who worked on games like The Last of Us and Uncharted for Naughty Dog studios, Vladimir Mastilovic from 3Lateral studios who worked on Hellblade: Senua's Sacrifice, and SVA instructor Terrence Masson about what it takes to cross that valley.Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit podcastchoices.com/adchoices

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How D.C. Fontana Helped Star Trek Live Long and Prosper

How D.C. Fontana Helped Star Trek Live Long and Prosper

Gene Roddenberry’s name is synonymous with Star Trek, but he relied on a team to bring his vision to life. Most of his writers were men with one exception, the trailblazing Dorothy Fontana. Profession...

11 Mars 37min

Absolute Reimagining of DC Comics

Absolute Reimagining of DC Comics

Imagine if Bruce Wayne had no money, if Superman grew up on Krypton and came to Earth with emotional scars, or if Wonder Woman had been raised in Hell. Welcome to the Absolute Universe – a dark parall...

25 Feb 43min

Sinners Gives Hoodoo Its Due

Sinners Gives Hoodoo Its Due

Sinners got a historic 16 Academy Award nominations, which was remarkable for a film with vampires. But the film is also a rich exploration of race, religion, culture and music in 1930s Mississippi. P...

11 Feb 40min

Scarlet Hollow Draws a Picture of Success

Scarlet Hollow Draws a Picture of Success

Scarlet Hollow is a successful indie video game – and that’s no small feat. It’s been a long journey, and the game is made almost entirely by two people: Abby Howard and Tony Howard-Arias of Black Tab...

28 Jan 37min

Making History with Assassin's Creed

Making History with Assassin's Creed

Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But w...

14 Jan 36min

Say No to Santa World Tour: An Audio Drama

Say No to Santa World Tour: An Audio Drama

In my annual audio drama, I interview several folklore figures who are synonymous with the holiday season outside America -- but they’ve been overshadowed by the cultural juggernaut of Santa Claus. So...

17 Dec 202541min

Searching for Cryptids

Searching for Cryptids

When I was growing up, Bigfoot appeared regularly on the covers of supermarket tabloids, so I assumed he was a joke. But I’ve discovered that he’s part of a larger and even stranger world of cryptids ...

3 Dec 202540min

This Animated Life

This Animated Life

As longtime listeners know, I worked in the animation industry before switching careers and going into broadcasting. Today’s episode features a trio of conversations that trace the history of animatio...

19 Nov 202540min

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