Building Steam Games with React

Building Steam Games with React

In this episode, Scott and Wes talk with Drew Conley about building games with Javascript. LogRocket - Sponsor LogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax. Freshbooks - Sponsor Get a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section. Show Notes 1:58 - What is Danger Crew? 5:25 - Did you have a background in game dev before this? 8:36 - What were the initial resources you went to to make a game in React? 10:27 - How much of it is Canvas? 13:06 - What other libraries are you using? 14:00 - How did you lay out the environments? 16:35 - How is text rendered? 22:40 - How did you do all of the animation? 26:08 - What performance issues did you run into? 27:31 - How do you handle user states and saves? 29:21 - Is there any server side aspect? 30:42 - What was the process for creating the level editor? 34:38 - How did you publish the game / wrap it as an executable to sell? 38:16 - How do you update it? 39:43 - How difficult was creating the game logic? 41:20 - The dev theme in the game is super prominent, did that make working on it more fun? Links Steam Danger Crew aseprite Buy Danger Crew Drew Conley Pixels to SVG GameMaker Making an editor Electron ××× SIIIIICK ××× PIIIICKS ××× Drew: Strange Planet Instagram Wes: MX Master Config Tweet Thread Scott: Figma Shameless Plugs Drew: Danger Crew Wes: All Courses - Use the coupon code ‘Syntax’ for $10 off! Scott: LevelUpTutorials Pro - Advanced Gatsby & Shopify Tweet us your tasty treats! Scott’s Instagram LevelUpTutorials Instagram Wes’ Instagram Wes’ Twitter Wes’ Facebook Scott’s Twitter Make sure to include @SyntaxFM in your tweets

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1051: Mourning the Death of Code

1051: Mourning the Death of Code

Scott and Wes tackle your potluck questions, from passing context between Claude Code and Codex to whether AI-generated skills are any good. Plus high-fidelity Figma builds, WebSerial reconnects on an...

28 Okt 58min

1050 - Everyone Is Hacking Their TV

1050 - Everyone Is Hacking Their TV

Wes, Scott, and CJ run through the week’s biggest web dev news: everyone’s hacking their TVs, VoidZero open-sourced its Void framework with Cloudflare deploys, OpenCode got hacked, and Anthropic built...

26 Okt 1h 19min

1049: WTF is a Software Factory?

1049: WTF is a Software Factory?

Scott and Wes talk with Adam Jacob about software factories: what they actually are, why they’re unique to each team, and how to build trust in agent-generated code. They dig into Swamp Club, black bo...

21 Okt 57min

1048: Deno Is Dead

1048: Deno Is Dead

Deno is shutting down and the team is heading to Cloudflare — Scott, Wes, and CJ break down what that means for the runtime, JSR, and workerd. Plus OpenCode 2.0 on durable objects, TanStack Start 1.0,...

19 Okt 1h 40min

1047: Adobe has a big problem

1047: Adobe has a big problem

Someone just clean-room ported seven Adobe apps to Rust, and Wes is shocked at how good it is. Scott and Wes break down what it gets right, what’s still missing, and why copying software is easy but i...

14 Okt 35min

1046: The Pi Updates are insane

1046: The Pi Updates are insane

Scott, Wes, and CJ break down the latest Pi updates, including durable long-running agents, Codemode, and MCP support, then debate whether pull requests are dead in favor of issues. Plus Supabase pick...

12 Okt 1h 40min

1045: Who can actually max out 5 AI subscriptions?

1045: Who can actually max out 5 AI subscriptions?

Scott and Wes answer listener questions about what replaced blogging, what to do while your AI agent works, and who should pay for token costs. They also cover keeping agents from going off the rails,...

7 Okt 52min

1044: Ruby on Rails is Dead

1044: Ruby on Rails is Dead

Scott, Wes, and CJ ask whether Ruby on Rails is really dead (and whether Rust is just Rails you don't have to read), then dig into Meta's new Muse agent, which is free, comes with its own VM, and is a...

5 Okt 1h 20min

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