475: The Story of Unreal Tournament – With Producer Neil Haldar - The Retro Hour EP475

475: The Story of Unreal Tournament – With Producer Neil Haldar - The Retro Hour EP475

This week we’re joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games like 007 Racing and Rocky.

Contents:

00:00 - The Week's Retro News Stories
42:36 - Neil Haldar Interview

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Show notes

AI-generated Quake mixes reactions: https://tinyurl.com/tcevvphu
John Carmack defends AI Quake II level: https://tinyurl.com/55kne3rm
New N-Gage release: https://tinyurl.com/28rzes4x
The World Is Not Enough prototype: https://tinyurl.com/54vwzw6p
GameCube comes to Switch 2: https://tinyurl.com/3v7cujsc

Avsnitt(500)

504: “I’d Never Even Seen a Computer Until I Worked at Sierra!” – Mark Crowe on Space Quest - The Retro Hour Podcast EP504

504: “I’d Never Even Seen a Computer Until I Worked at Sierra!” – Mark Crowe on Space Quest - The Retro Hour Podcast EP504

This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to ...

31 Okt 20251h 40min

503: “The Demo Scene Taught Us to Do the Impossible” – Erik Simon of Thalion - The Retro Hour EP503

503: “The Demo Scene Taught Us to Do the Impossible” – Erik Simon of Thalion - The Retro Hour EP503

This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the go...

24 Okt 20251h 12min

502: “From Modems to Headlines” – Jason Compton on the Amiga Report Revolution - The Retro Hour EP502

502: “From Modems to Headlines” – Jason Compton on the Amiga Report Revolution - The Retro Hour EP502

This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’...

16 Okt 20251h 54min

501: “Michael Jackson Just Said ‘Okay, I’ll Do It All’” – SEGA's Roger Hector Tells the Inside Story of Sonic 3

501: “Michael Jackson Just Said ‘Okay, I’ll Do It All’” – SEGA's Roger Hector Tells the Inside Story of Sonic 3

For years, it’s been one of gaming’s biggest urban legends, how much did Michael Jackson really work on the music for Sonic the Hedgehog 3? In part two of our exclusive chat with Roger Hector, former ...

10 Okt 20251h 33min

500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500

500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500

This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in...

3 Okt 20251h 49min

499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499

499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499

This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintend...

26 Sep 20251h 42min

498: “Arcade Lessons, Nintendo Secrets, and Omega 6” – Takaya Imamura & Junji Seki - The Retro Hour EP498

498: “Arcade Lessons, Nintendo Secrets, and Omega 6” – Takaya Imamura & Junji Seki - The Retro Hour EP498

This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure ga...

19 Sep 20251h 5min

497: “We Wanted Ocarina’s Opposite - That’s Why Majora’s Mask Got So Dark” - Takaya Imamura Interview - The Retro Hour EP497

497: “We Wanted Ocarina’s Opposite - That’s Why Majora’s Mask Got So Dark” - Takaya Imamura Interview - The Retro Hour EP497

This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being int...

12 Sep 20251h 25min

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