Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2.

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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From Blizzard to Vox Machina with Composer Neal Acree

From Blizzard to Vox Machina with Composer Neal Acree

Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discuss his career inside and outside of games; how he first started working with Blizzard; the differences between composing music for an existing universe and creating for a completely new IP; and his work on Critical Role's The Legend of Vox Machina. Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

29 Maj 20231h 34min

Procedural Music Composition with Composer Chance Thomas

Procedural Music Composition with Composer Chance Thomas

Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retirement. They cap off their discussion exploring his final and most ambitious work, the procedural score for Ubisoft's The Settlers: New Allies. Check out Chance's memoir here: https://hugesoundrecords.com/memoir Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

22 Maj 20231h 25min

Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

Trent Kusters chats with Shiny Shoe Co-Founder and CEO Mark Cooke. Together they discuss his journey in game development starting off as an intern at LucasArts; founding Shiny Shoe and the evolution of the studio; the conception and development of Monster Train; and their upcoming early access title Inkbound. Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

8 Maj 20231h 23min

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

Trent Kusters chats with Benjamin Coquelle (Project Manager and Game Designer) and Bruno Laverny (Marketing Director) from Ishtar Games. Together they discuss the journey that led each of them to Ishtar Games; the development of The Last Spell; the features they felt were crucial to showcase to funding partners and potential customers; communicating with your community during early access; and their next game, Lakeburg Legacies. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

24 Apr 20231h 30min

Real World Inspirations in Tchia with Awaceb's Phil Crifo

Real World Inspirations in Tchia with Awaceb's Phil Crifo

Trent Kusters chats with Phil Crifo, the Creative Director behind the recently released tropical open-world adventure game, Tchia. Together they discuss his path into game development; meeting his development partner and releasing their first game to little fanfare; finding the courage and inspiration to start the next project; and how his home island of New Caledonia became the inspiration and setting of Tchia. Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

17 Apr 20231h 34min

The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 2 of an extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

3 Apr 20231h 20min

The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 1 of a 2 part extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

27 Mars 20231h 13min

Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Austin Wintory chats with Aurélien Piters (Audio Director) and Maxime Touchon (Sound Designer). Together they discuss developing the audio design behind Asobo Studio's A Plague Tale: Requiem including their influences; the process of casting the actors; what they learned from the previous entries; working together with composer Olivier Deriviere and the music team in creating the right mood; and what it takes to create the unsettling sound of a mischief of rats.  Listen to the full episode here or watch on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

20 Mars 20231h 4min

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