Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2.

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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The Artful Escape with Johnny Galvatron

The Artful Escape with Johnny Galvatron

Trent Kusters chats with Johnny Galvatron, the Creative Director behind the BAFTA award winning game, The Artful Escape. Together they discuss his transition from rockstar to game developer and how his experiences helped shape the narrative in The Artful Escape; building his first studio (Beethoven & Dinosaur) and searching outside of game development to find the right talent for the team; and working together with Annapurna Interactive who helped them put together a star-studded cast. Listen here or watch the full episode on YouTube.

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New World Game Director, Scot Lane

New World Game Director, Scot Lane

Ted Price chats with New World Game Director, Scot Lane. Together they discuss how he and Amazon Games designed the various systems from crafting to combat; lessons they learned from building a such a massive game; how their team handles the live content pipeline; how they analyze internal and external feedback to make key decisions; and his advice for other developers working on live service games. Listen now or watch the episode on our YouTube Channel

5 Juli 20221h 12min

Sable with Gregorios Kythreotis and Martin Kvale

Sable with Gregorios Kythreotis and Martin Kvale

Trent Kusters chats with Gregorios Kythreotis (Creative Director, Shedworks) and Martin Kvale (Sound Designer) about their 2021 game collaboration, Sable. Together they discuss how Gregorios and his business partner Daniel Fineberg started their development studio Shedworks; how the idea for Sable developed; brining in Martin to design the audio; working together with Michelle Zauner of Japanese Breakfast on the soundtrack; infusing British humor into the cast of characters; and how Sable is an expert exercise in restraint.

27 Juni 20221h 19min

Exploring the Destiny Universe with Bungie's Luke Smith

Exploring the Destiny Universe with Bungie's Luke Smith

Ted Price chats with Bungie's Luke Smith. Together they discuss the Destiny Universe; designing repeatable gameplay for live services; balancing a massive experience like Destiny for veterans and new players; ensuring a player friendly experience; and how live service experiences can benefit the games industry as a whole.  Listen to this episode now or watch on YouTube

13 Juni 20221h 5min

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Exploring Tunic with Andrew Shouldice

Chris Charla chats with Andrew Shouldice, the game developer and designer behind Tunic. Together they discuss his journey into game development and the decision to go indie; the influences behind Tunic; the pressure of debuting your first project; the joy of mystery and discovery; and building a world full of secrets.  To watch this episode, visit our YouTube channel.

6 Juni 20221h 6min

Writer and Content Creator, Alanah Pearce

Writer and Content Creator, Alanah Pearce

Xalavier Nelson Jr. chats with writer and content creator Alanah Pearce. Together they discuss how her love of writing and video games began; creating content across a variety of mediums; getting her start in game development; cleared misconceptions after leaving media and joining development teams; and the importance of creating accessible games for all people and her venture the Video Game Accessibility Awards. Watch this episode on our Youtube channel.

30 Maj 20221h 14min

Rainbow Billy with Christopher Chancey

Rainbow Billy with Christopher Chancey

Trent Kusters chats with ManaVoid Entertainment's Christopher Chancey. Together they discuss designing an RPG without traditional combat in Rainbow Billy: The Curse of the Leviathan; tackling difficult subjects in video games; the delicate nature of creating games suitable for children; and about his work with Indie Asylum and the burgeoning Montréal development scene.  Watch this episode on our Youtube channel: "Official_AIAS"

23 Maj 20221h 2min

Before Your Eyes with Oliver Lewin and Graham Parkes

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16 Maj 20221h 18min

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