Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and what kinds of projects he hopes to work on next.

This episode is sponsored by Xsolla

Episode Host: Austin Wintory

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Little Kitty, Big City with Matt Wood & Micah Breitweiser

Little Kitty, Big City with Matt Wood & Micah Breitweiser

This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars; the importance of scope and restraint; the conscious decision to direct players as little as possible; and the process of bringing the kitty to life and how Micah's career outside of games helped make that a reality. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

12 Aug 20241h 37min

Sustainable Game Development with Xalavier Nelson Jr.

Sustainable Game Development with Xalavier Nelson Jr.

Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects on time and within scope; how giving players unique experiences keeps them coming back for the next game; and the challenges of their approach when pitching to potential partners.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. Donate to AIAS Foundation Sponsors: Xsolla iam8bit

5 Aug 20241h 14min

Writers and Script Lock Podcast Hosts, Nick and Max Folkman

Writers and Script Lock Podcast Hosts, Nick and Max Folkman

Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games versus single player games; and about their experiences interviewing fellow writers and what they've learned from them. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

29 Juli 20241h 16min

Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large development team; and their recent GDC talk, Creating Diverse Characters: Writing What you Know and Don't. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

22 Juli 20241h 17min

Making Animal Well as a Solo Game Developer with Billy Basso

Making Animal Well as a Solo Game Developer with Billy Basso

Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

15 Juli 20243h 44min

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

8 Juli 20241h 32min

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games.  If you enjoyed this episode, please consider leaving us a rating and review.

1 Juli 20241h 16min

The Story of 'Potions: A Curious Tale' with Renee Gittins

The Story of 'Potions: A Curious Tale' with Renee Gittins

Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

24 Juni 20241h 16min

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