Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic.

Episode Host: Adam Orth

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Finding Creativity within Constraint with Composer Jon Everist

Finding Creativity within Constraint with Composer Jon Everist

This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creative freedom. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

21 Okt 20241h 49min

Scoring the Witcher and Beyond with Composer Mikolai Stroinski

Scoring the Witcher and Beyond with Composer Mikolai Stroinski

This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

14 Okt 20241h 14min

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

7 Okt 20241h 19min

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she writes. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

30 Sep 20241h 5min

Navigating the Business of Indie Games with Dan Adelman

Navigating the Business of Indie Games with Dan Adelman

This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and projects to work with; and his perspective on how the markets have shifted for indie games over his 20 years in the industry. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

23 Sep 20243h 2min

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and his work across several of Valve's most memorable titles from Portal to Counter-Strike 2. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

16 Sep 20242h 1min

Generating Human Stories with RimWorld Creator, Tynan Sylvester

Generating Human Stories with RimWorld Creator, Tynan Sylvester

This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

9 Sep 20242h 5min

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

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