How Two Studios Brought LEGO Horizon Adventures to Life

How Two Studios Brought LEGO Horizon Adventures to Life

Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting complex game mechanics for younger players; playtesting with children and applying player telemetry to improve the game; and how they translated the characters, world, and art to the LEGO® aesthetic.

This episode is sponsored by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko

Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko

Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their history with Iron Galaxy and what led to their current roles; how their respective strengths compliment each other; working together with founder Dave Lang to make key studio decisions; the predatory nature of treating a workplace as a "family"; and their company values focused on improving employee quality of life while helping them evolve as a studio. Listen to the full episode now or watch this episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

3 Okt 202258min

The History of Housemarque with Co-founder Ilari Kuittinen

The History of Housemarque with Co-founder Ilari Kuittinen

Ted Price chats with Ilari Kuittinen, Studio Head & Co-founder of Housemarque. Together they discuss the ups and downs of Housmarque's 30 year history in game development; growth, how their company philosophy has evolved over the years leading up to their latest release, Returnal; company culture, and managing a work/life balance; and Ilari's strategic advice for new companies starting out in games today.  Listen to the full episode here or watch this episode on our Youtube channel. This episode is sponsored by CleanSpeak. For more information, visit CleanSpeak.com/gaming

26 Sep 20221h 22min

Arcane with Alex Yee and Christian Linke

Arcane with Alex Yee and Christian Linke

Ted Price chats with Christian Linke and Alex Yee, two of the creative leads and executive producers of the Emmy award winning Netflix series, Arcane. Together they discuss what it was like creating a wildly popular and critically successful TV show based on one of the most popular video game IPs in the world; the ups and downs of the initial pitch process and early production; what they learned going from games to linear media; their advice for anyone who wants to take their game IP and build a new reality for it outside of games; and how key it is to make sure every creative decision is in service to the fans.  Listen to the full episode now or watch this episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

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Weird West with Raphaël Colantonio

Weird West with Raphaël Colantonio

Trent Kusters chats with Raphaël Colantonio, the President and Creative Director of WolfEye Studios, who recently developed Weird West. Previously, Raphaël was also one of the Co-Founders of Arkane Studios. Together they discuss how Raphaël got his start working at Electronic Arts; founding Arkane Studios and working on their early projects like Arx Fatalis; deciding to leave Arkane after 18 years and beginning anew with WolfEye Studios; how they approach accessibility and challenge in an immersive sim; and the wins and near misses they identified after their first game as a new studio.  Listen to the full episode here or watch this episode on our Youtube channel

29 Aug 20221h 31min

Horizon: Forbidden West with Guerrilla's Mathijs de Jonge

Horizon: Forbidden West with Guerrilla's Mathijs de Jonge

Ted Price chats with Guerrilla's Mathijs de Jonge. Mathijs is the Game Director for both the Horizon series and Killzone series. Together they discuss building a sequel to a highly successful first entry in a new series; balancing fresh new features with existing ones that were crucial to fans of the first title; and Guerrilla's approach to building a massive and ambitious title like Horizon Forbidden West.  Listen to the full episode here or watch this episode on our Youtube channel.

22 Aug 20221h 6min

Moss Book II with Polyarc's Chris Alderson and Josh Stiksma

Moss Book II with Polyarc's Chris Alderson and Josh Stiksma

Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the first Moss and first announcing at E3; how the early feedback shaped the overall design of the series; the art and design choices they made to help the player connect with Quill, the game's protagonist; and finding the balance between VR experiences and traditional gameplay when designing Moss' dioramas.  Listen to the full episode here or watch this episode on our Youtube channel.

8 Aug 20221h 26min

Halo Infinite with Joseph Staten

Halo Infinite with Joseph Staten

Ted Price chats with Joseph Staten, the Head of Creative at 343 Industries and Halo Infinite. Joseph has been a part of the Halo franchise since the beginning and shares his insights on why Halo has had such broad, long-lasting appeal; how 343 Industries has tackled the challenge of developing an evolving single player campaign alongside a live-service experience; and his advice for creative leaders, designers, and writers. Listen to the full episode here or watch this episode on your Youtube channel.

1 Aug 20221h 23min

Deathloop Composer Tom Salta

Deathloop Composer Tom Salta

Austin Wintory chats with Composer Tom Salta. Together they discuss his career journey before games working in various aspects of the music industry; working with Arkane Studios on the Wolfenstein series and eventually Deathloop; assembling a score rooted in the 60s to support the various dynamics of Deathloop; and how his experiences in game development have helped establish his creative workflow. Listen to the full episode here or watch this episode on your Youtube channel.

25 Juli 20221h 37min

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