How to Design Obsessive Games by Breaking the Rules
Hey, Good Game9 Juli 2024

How to Design Obsessive Games by Breaking the Rules

Zach Gage might be one of the most innovative game designers you've never heard of.

He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age.

Now he's taking on the New York Times with Puzzmo.com

We spent an hour exploring his creative process and the future of puzzle games.

Check out Zach's Resources:
http://www.stfj.net
https://www.puzzmo.com
https://www.playgoodsudoku.com/
http://www.reallybadchess.com/

--

  • (00:00) - The First Game Creations
  • (00:48) - Welcome to the Hey, Good Game Podcast
  • (00:59) - Insights from Zach Gage's Interview
  • (02:26) - Introducing Zach Gage
  • (04:18) - Zach's Gaming Preferences and Bag Obsession
  • (10:25) - Zach's Artistic Family Background
  • (12:16) - Early Exhibits and Creative Opportunities
  • (15:40) - Designing Good Sudoku
  • (23:50) - Creating Really Bad Chess
  • (26:22) - Struggling with Chess: A New Perspective
  • (27:54) - The Game Design Process
  • (29:06) - Challenges in Game Tutorialization
  • (30:38) - Innovative Game Examples
  • (34:00) - Building Puzmo: From Concept to Reality
  • (46:56) - The Role of Community and Distribution
  • (50:19) - Balancing Business and Creativity
  • (53:53) - Connecting with the Audience

--

Check out our brainy games:

Sumplete - https://sumplete.com
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

Avsnitt(76)

Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku

Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku

James Sinclair shares his remarkable journey from immigration lawyer to full-time puzzle crafter and creator of the Artisanal Sudoku Substack—a haven for lovers of elegant, human-made Sudoku variants....

4 Nov 202552min

32 Wordles?! Bryan Chen on Building Duotrigordle

32 Wordles?! Bryan Chen on Building Duotrigordle

Bryan Chen joins Nate Kadlac and Aaron Kardell on Hey, Good Game to unravel how a simple coding side project exploded into Duotrigordle, the 32-Wordle brain buster beloved by millions.A computer scien...

21 Okt 202543min

From Bingo Nights to Daily Puzzles: The Story of Silly Little Games

From Bingo Nights to Daily Puzzles: The Story of Silly Little Games

Angela Swain and Mariam Mollaghaffari join Aaron Kardell on Hey, Good Game to share how two longtime friends turned a nostalgic obsession with wordplay into Silly Little Games—a vibrant, human-crafted...

9 Sep 20251h 7min

When Pixel Art Tells a Spooky Story

When Pixel Art Tells a Spooky Story

From Haunted Pixels to Conservation: Peter Lazarski on Art, Accessibility, and Indie Game GritIndie developer and visual artist Peter Lazarski—aka Imaginary Monsters—joins Nate to explore his creative...

19 Aug 202553min

Life in 60 Seconds: Michael Frei’s ‘Time Flies’

Life in 60 Seconds: Michael Frei’s ‘Time Flies’

Award-winning artist, animator, and game designer Michael Frei joins Nate and Joseph to share his creative journey from apprentice construction draftsman to co-founder of Zurich’s Playable, the indie ...

22 Juli 202545min

From Wall Street to Wordplay: Inside Pete Muller’s Mind

From Wall Street to Wordplay: Inside Pete Muller’s Mind

Pete Muller is not your average guest—he’s a quant hedge fund legend, a touring singer-songwriter, and a prolific puzzle constructor whose creations appear in The New York Times and The Washington Pos...

15 Juli 202548min

Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary

Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary

Indie-game luminary Tatiana Delgado joins Nate to trace her 20-year journey from drawing paper games as a kid to co-founding Madrid’s Out of the Blue Games. She explains how titles like Call of the Se...

1 Juli 202538min

From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies

From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies

What does it take to turn a minimalist text-based game into a global phenomenon?Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to...

24 Juni 202546min

Populärt inom Business & ekonomi

framgangspodden
varvet
rss-jossan-nina
rss-svart-marknad
rss-borsens-finest
badfluence
avanzapodden
uppgang-och-fall
svd-tech-brief
bathina-en-podcast
fill-or-kill
lastbilspodden
rss-dagen-med-di
rss-kort-lang-analyspodden-fran-di
tabberaset
rss-inga-dumma-fragor-om-pengar
24fragor
kapitalet-en-podd-om-ekonomi
rikatillsammans-om-privatekonomi-rikedom-i-livet
borsmorgon