How Moonhood Handcrafted The Midnight Walk with Real Claymation

How Moonhood Handcrafted The Midnight Walk with Real Claymation

Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that informed their latest game; creating the real-life puppets and the scanning technology they developed to implement them inside the game; and blending horror with levity to create a thrilling yet relaxing experience.

This episode is sponsored by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Chelsea Blasko of Iron Galaxy Studios

Chelsea Blasko of Iron Galaxy Studios

Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importance of feedback and support, and how culture and values can help a studio come together.  Chelsea is the Co-CEO of Iron Galaxy Studios, who are best known for developing Killer Instinct, Divekick, and the recently released Extinction. Additionally, Iron Galaxy has helped studios finish and port titles, with over 60 games shipped worldwide.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

25 Maj 20211h 3min

Quantic Dream Founder & Director, David Cage

Quantic Dream Founder & Director, David Cage

Ted Price chats with David Cage about maintaining balance at an independent studio while juggling multiple responsibilities, his philosophy on writing and directing video games, Quantic Dream's new publishing arm, and what they look for when evaluating pitches from independent developers. David Cage founded Quantic Dream in 1997, with the ambition of using interactivity as a new means of expression. Quantic Dream has released several award winning titles including Detroit: Become Human, Beyond: Two Souls, and Heavy Rain. Recently, Quantic Dream began to publish titles such as Jo-Mei's Sea of Solitude.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

17 Maj 20211h 2min

Braid and The Witness Creator, Jonathan Blow

Braid and The Witness Creator, Jonathan Blow

Ted Price chats with Jonathan Blow about the personal nature of game development; the intricacies of puzzle design and what it means to players; creating his own programming language; ways the games industry can improve moving forward; and what's next on the horizon for him and Thekla.  Jonathan Blow is an independent game designer and programmer, most notable for creating Braid and The Witness.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

9 Maj 20211h 25min

Dr. Mitu Khandaker of Glow Up Games

Dr. Mitu Khandaker of Glow Up Games

Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.

3 Maj 20211h 12min

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