
EP 99 | How Is Star Citizen 3.19 Looking? Is It Possibly Delayed? (Ft. TheSpaceCoder)
With the unorthodox launch of 3.18 mostly behind, things are still left pretty “off”. With players essentially having played 3.18 for 3 months already, CIG is looking to launch a follow-up patch shortly after, in May. Today I discuss this upcoming patch with TheSpaceCoder, another Star Citizne Youtuber. We’ll look at included features, potential problems, and whether there will be a delay. Today's Guests: TheSpaceCoder Website - https://armory.thespacecoder.space/ Youtube - https://www.youtube.com/c/thespacecoder Twitter - https://twitter.com/TheSpaceCoder1 IG - https://www.instagram.com/thespacecoder/?hl=en Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
17 Apr 20231h 21min

EP 98 | What Happened To Star Citizen 3.18? (Ft. GriffinGamingRPG)
Star Citizen is having trouble with the long-awaited 3.18 update. And while each update has its origins, 3.18 may be suffering more than usual. Today Griffin Gaming, the leader of Sol Citizens, joins me to discuss the problems that confront players right now, how we might move past them, and of this was a big opportunity missed. Today's Guests: GriffinGamingRPG Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
10 Apr 20231h 28min

EP 97 | This 3.18.1 Small Change Could Be Huge For Data Running, Exploration, & Trading (Ft. Meepowski)
Item finders are an every-day tool of many Star CItizen players, but with update 3.18.1 their long-relied upon methods may need to change. With a change in the way items are stored in the game code, players may need to actually track down an item to know where it might be. This simple change could have huge ramifications for trade, cargo hauling, exploration, and data running in the near and distant future. I’ve invited the creator of the Star Citizen Universal Item Finder to discuss this change and what it could mean for the game. Today's Guests: Cornerstone (Meepowski) Website - https://cstone.space/ Org - https://robertsspaceindustries.com/orgs/CSTONE Item Finder - https://finder.cstone.space/ Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
3 Apr 202359min

EP 96 | Engineering, Physical Components, & Tractor Beams in 2023 (& Some Starfield) (Ft. TheAstroPub)
Engineering, Physical Components, Tractor Beams, New Cities, and Underground facilities are all feature additions with a high chance of addition in the next year. Some are already confirmed for the next update. Today TheAstroPub and I discuss these new features in-depth, and how they change the game. We also dive into ‘Beam Citizen’, why it’s necessary, and if it will continue. Today's Guests: TheAstroPub Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian Twitter - https://twitter.com/TheAstroPub Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
27 Mars 20231h 24min

EP 95 | Could Star Citizen Work With No Player Interaction? (Ft. VoidyVids)
Many believe PvP is crucial to Star Citizen, many disagree vehemently. But PvP is not the only form of player interaction, and limiting these interactions can be a slippery slope. Where is the line drawn in regards to players affecting other players, and could Star Citizen thrive in a mixed system? Today i talk with Youtuber VoidyVids about why the game is the way it is, and if it could work strictly PvE. Today's Guests: VoidyVids: Youtube: https://www.youtube.com/c/voidyvids Twitter: https://twitter.com/Voidy_Says Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
20 Mars 20231h 10min

EP 94 | Salvage Gameplay: A New Way To Play Star Citizen (Ft. DEDLEADER)
After almost 5 years of waiting, Star Citizen has finally introduced the 2nd step in industrial gameplay, salvage. And while mining is still getting updated even in 3.19, salvage is not far behind it in development. Hull Munching, the next step in recycling dead ships for money, is possibly coming this year, along with new missions and a mission-giver opportunity surrounding the profession. So in this episode, I dive deep into the new profession with Youtuber, Dedleader. Today's Guests: DedLeader: Youtube: https://www.youtube.com/@DedLeader Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
13 Mars 20231h 37min

EP 93 | How New Locations in Star Citizen Can Incorporate New Gameplay (Ft. Starrstreams)
New cities, new underground facilities, and new outposts. These 3 major archetypal locations could be the defining areas for gameplay in the future, and all are seeing major updates over the next few updates. Star Citizen has vastly improved location development over the last year, but the gameplay is still the same. In this episode of the Launch Sequence, I’m joined by YouTuber Starrstreams to discuss possible avenues for gameplay in these new locations, and how upcoming features could be tied in. Today's Guests: StarrStreams: Youtube: https://www.youtube.com/c/starrstreams Twitch: https://www.twitch.tv/starrstreamsyt Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
6 Mars 20231h 19min

EP 92 | The Long Road To Server Meshing, & What Comes After (Ft. Unobtainium)
Many will agree, the most important feature in Star Citizen is server meshing. But server meshing is not just one feature, and it’s not just now being developed. Today, I’ll be joined by Unobtainium, the creator of ‘The Unoffical Road To Server Meshing’ (and a rock in Avatar), to look at the 9 year history of server meshing development, how the idea changed over time, and what it might look like in the future. Today's Guests: Unobtainium: Road To Server Meshing Desktop: https://sc-server-meshing.info/ Road To Server Meshing Mobile: https://sc-server-meshing.info/wiki Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
27 Feb 20231h 6min