Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games; the inspirations behind Escape From Tarkov that led to the creation of the extraction shooter genre; keeping their own artistic vision intact while listening to community feedback; balancing the game's meta and when they decide to intervene or not; and the early lessons that came out of their explosive debut.

This episode is sponsored by:

Xsolla

Accelbyte

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and what kinds of projects he hopes to work on next. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

7 Juli 1h 16min

Exploring Wartales with Shiro Games' CEO Nicolas Cannasse

Exploring Wartales with Shiro Games' CEO Nicolas Cannasse

Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wartales; DLC as a platform for indie success; how to blend genres to create fresh experiences; and the importance of government advocacy for the health of the games industry. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

30 Juni 2h 6min

XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.  This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

23 Juni 1h 34min

How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the idea of loss through multiple perspectives; writing romance that's true to the characters; and how they crafted the endings to let players make the crucial decision that feels most right to them.  This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

16 Juni 1h 34min

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the consequences of their decisions; and the importance of Czech culture and history to the look and feel of the Kingdom Come experience. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

9 Juni 1h 53min

Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main character and their emotional progression throughout the story; and how the game handles difficult subjects like trauma, loss, and powerlessness.  This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

2 Juni 1h 17min

Expedition 33 with Maelle Actor Jennifer English

Expedition 33 with Maelle Actor Jennifer English

Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; working with the development team and which practices she finds helpful in the booth; embodying a character and viewing the world through their eyes; the complex emotions actors feel when portraying difficult scenes; and what kinds of roles she hopes to play in the future. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

26 Maj 59min

Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board games had on the game's design.  This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

19 Maj 1h 59min

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