EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.

Recorded 09/08/25

Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-Gameplay

Today’s Guests:

AAK625

Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625

ToC:

00:00 Introductions

04:00 The Details of Medic Gameplay

18:40 How To Fix medical Beacons

36:20 Medical Changes in The Next Update

45:00 Medical Changes in The Future

01:04:00 What’s Going on Here?

01:23:00 Will Medical Gameplay Be Good?


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EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo)

EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo)

If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Content Delivery in 2025 12:00 Game Instancing in 2025 20:00 Professions in Star Citizen 01:11:42 How Do Other MMOs Compare 01:18:52 Is It Getting Better? Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

6 Jan 1h 31min

EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate)

EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate)

With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by Twitch streamer XeroState to discuss. Today’s Guests: Xerostate Twitch - https://www.twitch.tv/xerostate Youtube - https://www.youtube.com/@XeroStateLIVE Twitter - https://twitter.com/xerostate ToC: 00:00 Introduction 03:20 PvE, PvP, and Pyro 29:15 How Was 2024? 52:20 Why is The Community So Mad and Happy? 01:05:00 Expectations for 2025 Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

30 Dec 20241h 27min

EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)

EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)

Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate  Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude  ToC: 00:00 Introduction 07:20 Mission Problems & The Mission Refactor 13:00 Piracy in Star Citizen 24:00 What is Pyro for? 35:30 Is Pyro Really That Dangerous? 53:50 Does it Have To Be PvP? 01:10:40 Can You Play Pyro Solo? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

23 Dec 20241h 17min

EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss. Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 00:00 Introductions 05:40 How is Server Meshing Going in 4.0? 16:00 Server Meshing in Star Citizen & Other Games 27:00 How Are Things Going? 42:00 Is SC Taking Too Long? 51:00 Communication From CIG 56:00 The Future of Server Meshing Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube

16 Dec 20241h 12min

EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC)

EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC)

One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss. Today’s Guests: RedMonsterSC Youtube: https://www.youtube.com/redmonstersc Twitter: https://x.com/redmonstersc ToC: 00:00 Introductions 01:50 Resource Extraction & Material Quality 16:00 Offline & Cross-Shard Raiding in Star Citizen 32:00 Base Upkeep and Maintenance 38:30 Crafting & Blueprints 51:45 Player Trading & Shops 01:04:25 CIG Needs A Balance Team 01:08:20 When Did Crafting Get So Important? Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube

9 Dec 20241h 19min

EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister)

EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister)

A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter: https://twitter.com/thomasfarrister ToC: 00:00 Introductions 02:00 The New Anvil Paladin 20:00 Preferred Concept Ship? 35:00 The Paladin Compared To Others 43:45 Master Modes Are Gone…or not? 56:00 But What About Engineering? 59:00 Does The New System Sound Good? 01:15:10 Getting More Mainstream? Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

2 Dec 20241h 32min

EP 183 - Capital Ships Are A Much Bigger Deal Than We Thought | But Will They Work? (Ft. Croncy)

EP 183 - Capital Ships Are A Much Bigger Deal Than We Thought | But Will They Work? (Ft. Croncy)

The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players might cope with it. Today’s Guests: Croncy Twitch: https://www.twitch.tv/croncy YouTube: https://www.youtube.com/@Croncy Twitter: https://twitter.com/Croncy1  ToC: 00:00 Introductions 02:20 What Are Capital Ships & What’s The Point? 25:00 Does Master Modes Make More Sense? 36:00 Solo vs Group Gameplay 42:30 How To Kill a Capital Ship 53:40 Cap Ship Expectations 01:08:40 Current Feelings about Star Citizen Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

25 Nov 20241h 20min

EP 182 - 4.0 is in PTU. Is It a Win? Is The Intrepid The Ugliest Ship in Star Citizen? (Ft. Tree0311)

EP 182 - 4.0 is in PTU. Is It a Win? Is The Intrepid The Ugliest Ship in Star Citizen? (Ft. Tree0311)

The biggest news of the past week is that Star Citizen 4.0 is now in PTU Today’s Guests: Tree0311 Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC  ToC: 00:00 Introduction 02:40 The Crusader Intrepid 17:30 Are There Too Many Ships? 49:00 Is 4.0 An Actual Win? 01:08:10 4.0 Is Going To PTU! Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

18 Nov 20241h 24min

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