499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499

499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499

This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintendo, from cutting bikini girls to sneaking in Simpsons gags, as well as why his team saw Duke as a tongue-in-cheek Bruce Campbell figure while publishers insisted he was a deadly serious hero. We also cover his years bringing Bond, Star Wars, Predator and Hellboy to consoles, packed with stories from one of the UK’s busiest studios of the late 90s and 2000s.

Leave us a message for Episode 500: https://theretrohour.com/message/

Contents:

00:00 - The Week's Retro News Stories
43:47 - Kev Harrison Interview

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Show notes

Sega Recreates Blast Processing Ad to Take on Mario Kart: https://youtu.be/CYOfP1a7xjc
Lost Scooby Doo Computer Cartoon May Be Resurrected: https://tinyurl.com/yeu64w28
Mute Crimson: https://tinyurl.com/5d9b7xf8
Vampire Apollo A6000: https://a6000.net/
Golden Axe Ported to the Atari 2600: https://tinyurl.com/4dfy5dsw

Avsnitt(500)

483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

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5 Juni 20251h 27min

482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

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481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software),  who’ve teamed up to create UrbX Warriors, an incredible ne...

23 Maj 20251h 22min

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like C...

15 Maj 20251h 25min

479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

This week, we’re joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories ...

9 Maj 20251h 31min

478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack int...

2 Maj 20251h 31min

477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. H...

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476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476

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