Crafting Web Platform Explainers for Blink Features
Blink28614 Sep 2025

Crafting Web Platform Explainers for Blink Features

The provided sources collectively offer a comprehensive guide to crafting effective web platform explainers, specifically within the context of Google's Blink team. They define an explainer as a living design document that outlines proposed features in an accessible way, essential for gathering feedback and building consensus before standardization. The texts detail Google-specific practices, such as using a dedicated GitHub repository, requiring a Specification Mentor, and integrating with Chrome Status, while emphasizing the importance of iterating in the open and coordinating with standards bodies. Furthermore, the sources meticulously break down the expected structure of an explainer, covering crucial sections like introduction, goals, use cases, proposed solution, considered alternatives, and security/privacy considerations, and provide practical advice for clear and user-centric writing.


Avsnitt(391)

Chromium Architecture: Input, Synchronization, and Animation Pipelines

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-proce...

25 Sep 202540min

CSS View Transition Pseudo-elements Explained

CSS View Transition Pseudo-elements Explained

These sources provide a detailed, technical explanation of the View Transition API implementation within the Chromium web browser, focusing on how CSS pseudo-elements enable smooth animations. The fir...

24 Sep 202538min

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

23 Sep 202532min

viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

23 Sep 202552min

viz::Display

viz::Display

The display compositor that walks the aggregated render passes and issues draw commands for the final output.

23 Sep 202538min

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

Scroll processing and overscroll detection in the compositor. The LayerTreeHostImpl in cc implements the compositor-thread InputHandler that processes gesture scroll updates and flings. It manages the...

23 Sep 202527min

blink::EventHandler (Blink core input handling)

blink::EventHandler (Blink core input handling)

Scroll chain builder and overscroll chaining logic. Blink’s EventHandler is responsible for building the scroll chain (the sequence of nested scrollable ancestors) when the user scrolls an element . I...

23 Sep 202526min

blink::ElasticOverscrollController

blink::ElasticOverscrollController

Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll ev...

23 Sep 202526min

Populärt inom Teknik

uppgang-och-fall
elbilsveckan
market-makers
rss-elektrikerpodden
natets-morka-sida
bilar-med-sladd
skogsforum-podcast
rss-laddstationen-med-elbilen-i-sverige
gubbar-som-tjotar-om-bilar
rss-uppgang-och-fall
rss-technokratin
bosse-bildoktorn-och-hasse-p
developers-mer-an-bara-kod
bli-saker-podden
hej-bruksbil
rss-it-sakerhetspodden
rss-veckans-ai
rss-heja-framtiden
rss-sogeti-sweden-podcasts
rss-milpodden