
gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer
Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)
23 Sep 202532min

viz::SkiaRenderer
Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).
23 Sep 202552min

viz::Display
The display compositor that walks the aggregated render passes and issues draw commands for the final output.
23 Sep 202538min

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)
Scroll processing and overscroll detection in the compositor. The LayerTreeHostImpl in cc implements the compositor-thread InputHandler that processes gesture scroll updates and flings. It manages the...
23 Sep 202527min

blink::ElasticOverscrollController
Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll ev...
23 Sep 202526min

viz::Surface / SurfaceAggregator
Receives frames from one or more surfaces (main page and OOPIFs), aggregates them into a single display frame.
23 Sep 202535min

viz::CompositorFrameSink (client side)
The submission interface used by cc to hand the frame to viz.
23 Sep 202531min





















