viz::Display
Blink28623 Sep 2025

viz::Display

The display compositor that walks the aggregated render passes and issues draw commands for the final output.

Avsnitt(395)

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

The paint property trees captured during painting (transform, clip, effect/opacity, scroll offset) that define visual & coordinate‑space state.

21 Sep 202541min

blink::PaintController

blink::PaintController

Records drawing into a DisplayItemList, segmenting it into PaintChunks keyed by property‑tree state. (Output: a PaintArtifact.)

21 Sep 202533min

blink::LayoutView (root of the layout tree)

blink::LayoutView (root of the layout tree)

Computes geometry for boxes when layout is dirty.

21 Sep 202539min

blink::StyleEngine / style resolver

blink::StyleEngine / style resolver

Recalculates computed styles that changed since last frame (if any).

21 Sep 202542min

blink::Page → blink::LocalFrame / LocalFrameView

blink::Page → blink::LocalFrame / LocalFrameView

The document’s frame & viewport; LocalFrameView is the scrollable root that triggers layout/paint when needed. provided source outlines the fundamental components of the Blink rendering engine, specif...

21 Sep 202539min

blink::WebViewImpl

blink::WebViewImpl

The source text provides an in-depth explanation of the blink::WebViewImpl class within Chromium's Blink rendering engine, characterizing it as the central control point on the renderer's main thread ...

20 Sep 202539min

cc::LayerTreeHost in Chromium's Compositor

cc::LayerTreeHost in Chromium's Compositor

The source provides an extensive technical explanation of the cc::LayerTreeHost class, which acts as the central main-thread component in the Chromium compositor architecture. It details how this comp...

20 Sep 202537min

cc:: Scheduler / SchedulerStateMachine

cc:: Scheduler / SchedulerStateMachine

Drives the frame loop on the compositor thread (BeginFrame → Animate → Commit → Draw), deciding when to ask Blink for a new frame or to draw with existing state.

20 Sep 202548min

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