blink::NGPhysicalFragment and friends
Blink28610 Okt 2025

blink::NGPhysicalFragment and friends

Layout takes the styled DOM and produces a fragment tree of positioned boxes. In modern Blink this is LayoutNG; the core artifact is NGPhysicalFragment, which stores geometry and is used downstream for pre‑paint (e.g., to compute clips, overflow, and hit regions). (Chromium Git Repositories)

Representative APIs
Geometry/ink overflow helpers and accessors on NGPhysicalFragment expose the post‑layout shape of the page that pre‑paint/paint will consume. (See header for geometry utilities.) (Chromium Git Repositories)

Hands off to: PrePaintTreeWalk (to build/refresh property trees and invalidations over the laid‑out fragments).

Avsnitt(397)

Chrome Compositor LayerTree Architecture and Input Handling

Chrome Compositor LayerTree Architecture and Input Handling

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viz::Display::DrawAndSwap

viz::Display::DrawAndSwap

In Chrome’s rendering pipeline, the Viz service in the GPU process owns a viz::Display object. A Display is responsible for taking aggregated CompositorFrames (produced by the SurfaceAggregator), draw...

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Chrome RenderingNG: Paint Artifact and Compositor Architecture

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The source provides an extensive explanation of the internal browser rendering mechanism used in Blink and Chrome, specifically focusing on the CalculateDrawProperties algorithm. This process translat...

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Chrome Compositor Transform Updates on Scroll

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These sources provide an extensive technical explanation of how the Chrome compositor manages dynamic properties, specifically focusing on transformations and scrolling, using a structure called Prope...

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Chrome Compositor Architecture: LayerTreeHost and LayerTreeHostImpl

Chrome Compositor Architecture: LayerTreeHost and LayerTreeHostImpl

The sources provide an extensive architectural overview of the Chrome cc compositor module, focusing on the collaboration between three critical classes: LayerTreeHost (LTH), LayerTreeHostImpl (LTHI),...

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Chromium Blink's Layer Recycle Tree Optimization

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The sources provide an extensive technical explanation of the Chromium/Blink rendering pipeline, focusing specifically on the compositor's layer trees and a performance optimization known as the Recyc...

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Chromium Compositor's CalculateDrawProperties: Scrolling and Overscroll

Chromium Compositor's CalculateDrawProperties: Scrolling and Overscroll

The sources provide an extremely detailed, line-by-line breakdown of the Chromium compositor function CalculateDrawProperties, explaining how it prepares the active layer tree for rendering. A primary...

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