blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode
Blink28610 Okt 2025

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

These are the nodes within those four trees. Every piece of painted content (a “paint chunk”) is associated with a tuple of (Transform, Clip, Effect, Scroll) nodes—its PropertyTreeState. This precisely defines where and how to draw it and enables efficient partial updates. (Chromium Git Repositories)

What they carry (high‑value fields)

Change tracking Nodes track change types (PaintPropertyChangeType) so we can choose fast paths (e.g., update value without rebuilding topology). (Chromium Git Repositories)

Hands off to: painting/recording with GraphicsContext + PaintController.


Avsnitt(404)

Populärt inom Teknik

uppgang-och-fall
market-makers
elbilsveckan
bilar-med-sladd
rss-elektrikerpodden
skogsforum-podcast
rss-veckans-ai
bosse-bildoktorn-och-hasse-p
rss-laddstationen-med-elbilen-i-sverige
rss-it-sakerhetspodden
natets-morka-sida
bli-saker-podden
garagehang
rss-digitala-influencer-podden
rss-en-ai-till-kaffet
rss-technokratin
developers-mer-an-bara-kod
cyber-chats-chill
rss-powerboat-sverige-podcast
rss-milpodden