Ep.19: Troupe Style Play

In this episode, Jamie and Scott dig into troupe-style play—campaigns where each player might run multiple characters over time instead of a single, fixed PC. We talk about what changes when you treat the cast as an ensemble instead of a party, and how that shift can affect spotlight, continuity, and the kinds of stories your table can tell.

Using games like Ars Magica, Pendragon, Blades in the Dark, Street Fighter, and Call of Cthulhu as examples—plus related play styles like West Marches, (featured in the newest Critical Role campaign), we trace how different designs handle rotating characters, support casts, and backup sheets. Some lean into covenants, households, or crews as the “real” protagonist; others quietly assume you’ll have replacement investigators or alternates waiting in the wings.

We also get practical. Why would you run a campaign in troupe mode? How do you build emotional investment when players are juggling multiple sheets? What are the pros and cons—the real pitfalls like prep overhead, continuity snarls, uneven buy-in—and what tools actually help you avoid them?

Topics discussed:

00:00:45 What is Troupe Style play

00:07:15 Why?

Philip José Farmer's The Dungeon Series

00:16:50 Pros and Cons

00:30:00 The Funnel/Attrition

Elder Goblin Games

00:39:00 Generational Play

00:42:00 Exploring the setting

00:49:40 The Hex Crawl

Legendary Kalmatta #61 OSE West Marches Hexcrawl Actual Play

00:57:00 Implementation

Ars Magica

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

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Avsnitt(27)

Ep.27: Death & Dying

Ep.27: Death & Dying

Have you had a character die mid-session? How did it feel, and had the table talked it through first? We all run games with violence of some kind, juggling different systems and different layers of mo...

15 Juni 2min

Ep.26: Alignment

Ep.26: Alignment

What alignment are you, and what does that mean? Does it drive your behavior? Does your character’s alignment drive theirs? We look at one of D&D’s most durable sacred cows: alignment as personality t...

2 Maj 2min

Ep.25: Cypher Systems

Ep.25: Cypher Systems

In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a...

3 Apr 2min

Ep.24: Setting & System

Ep.24: Setting & System

In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation...

12 Mars 2min

Ep.23: Burning Wheel

Ep.23: Burning Wheel

Burning Wheel has stayed Scott’s favorite RPG for a reason, and this two-hour episode digs into the specifics. We look at how the game’s tools reinforce each other at the table: lifepath character cre...

17 Feb 2min

Ep.22: Technology

Ep.22: Technology

Modern Mythology Ep. 22 — Technology takes a reflective look at how changing technologies have shaped tabletop role-playing games over time. From physical tools at the table to digital spaces that bri...

3 Feb 2min

Ep.21: Sci-fi Wrapup

Ep.21: Sci-fi Wrapup

Episode 21 closes our sci-fi season with a debrief: what we learned when theory met the table. We revisit the systems we ran—Coriolis, Freemarket, CBR+PNK, Mothership, Twilight Imperium among others—a...

5 Jan 2min

Ep.20: Twilight Imperium RPG (Genesys)

Ep.20: Twilight Imperium RPG (Genesys)

This week is an interesting collision between board games and tabletop RPGs as we jump into Twilight Imperium: Ashes of Power, the Free RPG Day adventure built for the Genesys roleplaying system. Desi...

23 Dec 20252min

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