Gamecraft
Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

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Going Global (Ep. 13)

Going Global (Ep. 13)

Mitch and Blake discuss the massive expansion of gaming in emerging markets around the world. The begin with a discussion of the big-picture factors driving this expansion -- primarily mobile technolo...

21 Feb 20241h 7min

Independent Intervention (Ep. 12)

Independent Intervention (Ep. 12)

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult that it might seem on the surface. Th...

14 Feb 20241h 3min

A Changing of the Guard (Ep. 11)

A Changing of the Guard (Ep. 11)

Mitch and Blake expand on last season's discussion of platform-based publishers by introducing a new kind of company: the game-enabling software platform. The five companies they discuss (Epic, Unity,...

7 Feb 20241h 19min

Choose Your (ad)Venture (Ep. 10)

Choose Your (ad)Venture (Ep. 10)

Mitch and Blake discuss the nuances of game financing. They begin by explaining how the publishing model of advances against royalties functions, and what the expected costs and benefits are for both ...

31 Jan 20241h 11min

The State of Play: 2024 (Ep. 9)

The State of Play: 2024 (Ep. 9)

They're back! Season 2 of the GameCraft podcast kicks off with Mitch and Blake introducing the new 8-episode season, followed by an analysis of the current health of the games business. Mitch and Blak...

24 Jan 20241h 18min

The New Gold Rush (Ep. 8)

The New Gold Rush (Ep. 8)

Mitch and Blake take on the complex topic of in-game economies. They discuss how the endemic problems of trust and arbitrage were present in the earliest in-game economies of the late 1980 and how the...

22 Feb 20231h 2min

The Failures and Futures of Virtual Reality (Ep. 7)

The Failures and Futures of Virtual Reality (Ep. 7)

Mitch and Blake discuss the recurring industry obsession with the idea of virtual reality, beginning in the mid-1980s. Mitch recounts a story about his encounter with VPL and the weird world of digita...

15 Feb 202353min

Console Castles (Ep. 6)

Console Castles (Ep. 6)

Mitch and Blake debate the continuing relevance of dedicated gaming consoles to the video game business. They begin with a discussion of the economics of the console business, and how console manufact...

8 Feb 20231h 1min

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