Giant Bomb Presents

Giant Bomb Presents

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

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Avsnitt(288)

Giant Bomb Presents: Danganronpa Was Translated Before It Was Translated

Giant Bomb Presents: Danganronpa Was Translated Before It Was Translated

Oren Ronen wanted to share the visual novel Danganronpa with people, so he started translating it on Something Awful, long before the game "officially" came out. He, uh, doesn't natively speak English...

1 Apr 201428min

Giant Bomb Presents: Hyper Light Drifter's Old School Inspirations

Giant Bomb Presents: Hyper Light Drifter's Old School Inspirations

The Legend of Zelda, Secret of Mana, and others are a huge part of what the team behind the ridiculously good looking (and playing!) Hyper Light Drifter is aiming for.

27 Mars 201415min

Giant Bomb Presents: Making a Dating Sim for Everyone

Giant Bomb Presents: Making a Dating Sim for Everyone

Home designer Benjamin Rivers is tackling something altogether different with Alone With You, a dating sim-inspired adventure with a gender ambiguous main character meant to attract a wider audience.

20 Mars 201423min

Giant Bomb Presents: Why Majesco's Heading to Midnight City

Giant Bomb Presents: Why Majesco's Heading to Midnight City

The publisher you're surprised is still around hopes to help smaller developers make a bunch of cool stuff. You know, like Costume Quest 2. VP of publishing Casey Lynch laid out the company's vision ...

20 Mars 201420min

Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld

Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld

A graphical overhaul of Oddworld: Abe's Odyssey is only the first step in the designer's big plans for the future of the beloved series. If people buy it, of course.

19 Mars 201432min

Giant Bomb Presents: The Surprising History of Frog Fractions

Giant Bomb Presents: The Surprising History of Frog Fractions

The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.

19 Mars 201419min

Giant Bomb Presents: Learning the Language of Players

Giant Bomb Presents: Learning the Language of Players

Microsoft user researcher Deborah Hendersen explains how her team works with developers to make better games by talking to players early in the design process.

17 Mars 201420min

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"

GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

17 Mars 201423min

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