
Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy
La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content a...
27 Mars 201312min

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line
Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spe...
26 Mars 201313min

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter
Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.
26 Mars 201313min

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC
John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.
26 Mars 201311min

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off
Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it...
26 Mars 201317min

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard
Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.
23 Mars 201332min

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime
The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.
23 Mars 201311min

Giant Bomb Presents: Mommy's Best Games' Nathan Fouts on Making More Accessible Games
Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.
22 Mars 201316min





















