Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

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EP 140 | Will Server Meshing Save Star Citizen? (Ft. Mr. Tybio & Kevin Riggle)

EP 140 | Will Server Meshing Save Star Citizen? (Ft. Mr. Tybio & Kevin Riggle)

As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the ...

29 Jan 20241h 17min

EP 139 | Will Star Citizen Be A Casual Player Friendly Game? (Ft. R3vak) | Launch Sequence Podcast

EP 139 | Will Star Citizen Be A Casual Player Friendly Game? (Ft. R3vak) | Launch Sequence Podcast

While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good exper...

22 Jan 20241h 19min

EP 138 | Star Citizen Could Actually Be Amazing For E-Sports (Ft. CrucianGaming)

EP 138 | Star Citizen Could Actually Be Amazing For E-Sports (Ft. CrucianGaming)

With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments...

15 Jan 20241h 12min

EP 137 | The Outside Opinion on Star Citizen (Ft. LoneVaultWanderer)

EP 137 | The Outside Opinion on Star Citizen (Ft. LoneVaultWanderer)

Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken a...

9 Jan 20241h 30min

EP 136 |Cargo Hauling in Star Citizen Needs To Change in 2024 (Ft. Seggellion)

EP 136 |Cargo Hauling in Star Citizen Needs To Change in 2024 (Ft. Seggellion)

The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be tal...

8 Jan 20241h 5min

EP 135 |The Best Things Coming to Star Citizen in 2024 (Ft. TheAstroPub)

EP 135 |The Best Things Coming to Star Citizen in 2024 (Ft. TheAstroPub)

Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by T...

1 Jan 20241h 37min

EP 134 | 2023 Was The Year Star Citizen Finally Found It’s Footing (Ft. AbdiYohan)

EP 134 | 2023 Was The Year Star Citizen Finally Found It’s Footing (Ft. AbdiYohan)

If there’s one thing everybody in Star Citizen can agree on this year, it’s that something has changed. Whether it’s tech like PES, gameplay like salvage, or game defining systems like the cargo refac...

27 Dec 20231h 2min

EP 133 | Star Citizen in 2023 | The Highs and The Lows w/Space Tomato

EP 133 | Star Citizen in 2023 | The Highs and The Lows w/Space Tomato

Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in stor...

23 Dec 20231h 8min

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