Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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Avsnitt(1368)

        
			#568: Throwing Parties

#568: Throwing Parties

My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.

31 Aug 201832min

        
			#567: Magic Evolution, Part 5

#567: Magic Evolution, Part 5

This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.

31 Aug 201834min

        
			#566: Vidcon 2018

#566: Vidcon 2018

For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from ...

24 Aug 201828min

        
			#565: Replies with Rachel 4

#565: Replies with Rachel 4

My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I ...

24 Aug 201835min

        
			#564: GP Las Vegas

#564: GP Las Vegas

To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.

17 Aug 201846min

        
			#563: 20 Lessons - It All Connects

#563: 20 Lessons - It All Connects

This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.

17 Aug 201841min

        
			#562: Vision, Set, Play Design Retrospective

#562: Vision, Set, Play Design Retrospective

It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.

10 Aug 201841min

        
			#561: GDS3 Final Day

#561: GDS3 Final Day

After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.

10 Aug 201846min

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