
#496: Vision Design
In this podcast, I go into greater detail of how the new vision design team works.
15 Dec 201729min

#495: Vision, Set, and Play Design
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
8 Dec 201732min

#494: Kicker
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
8 Dec 201728min

#493: 20 Lessons: Challenging Players
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "B...
1 Dec 201730min

#492: Printing
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact th...
1 Dec 201732min

#491: Being Spokesperson
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
22 Nov 201731min

#490: Unstable, Part 3
This podcast is the third and final part of the story of Unstable's design.
22 Nov 201741min

#489: Unstable, Part 2
This podcast is part 2 of 3 of the story of Unstable's design.
17 Nov 201741min




















