The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.

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Quantic Dream Founder & Director, David Cage

Quantic Dream Founder & Director, David Cage

Ted Price chats with David Cage about maintaining balance at an independent studio while juggling multiple responsibilities, his philosophy on writing and directing video games, Quantic Dream's new publishing arm, and what they look for when evaluating pitches from independent developers. David Cage founded Quantic Dream in 1997, with the ambition of using interactivity as a new means of expression. Quantic Dream has released several award winning titles including Detroit: Become Human, Beyond: Two Souls, and Heavy Rain. Recently, Quantic Dream began to publish titles such as Jo-Mei's Sea of Solitude.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

17 Maj 20211h 2min

Braid and The Witness Creator, Jonathan Blow

Braid and The Witness Creator, Jonathan Blow

Ted Price chats with Jonathan Blow about the personal nature of game development; the intricacies of puzzle design and what it means to players; creating his own programming language; ways the games industry can improve moving forward; and what's next on the horizon for him and Thekla.  Jonathan Blow is an independent game designer and programmer, most notable for creating Braid and The Witness.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

9 Maj 20211h 25min

Dr. Mitu Khandaker of Glow Up Games

Dr. Mitu Khandaker of Glow Up Games

Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.

3 Maj 20211h 12min

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