33: Fireman Poles, Running Boobs, Mandela Effects, Gundam Robots, Dangerous Heroes, Cyber Genitals, and so much more
GETL25 Syys 2020

33: Fireman Poles, Running Boobs, Mandela Effects, Gundam Robots, Dangerous Heroes, Cyber Genitals, and so much more

Hans and Edward explore: the need for local digital events; series and games to play or avoid; a massive video games industry shake-up; the truth about fireman poles; dangerous action heroes; the Mandella Effect; interdimenstional hypothesis and what it means for extra terrestrial life; how Japan is pushing forward with a real-life Gundam robot; water on celestial bodies; the dark side of the moon; the incredible planet Pi; why everyone needs a Garrus pillow; the awesome world of Cyberpunk genitals; how boobs and running do not mix; why we cannot smell ourselves, and so much more!

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Jaksot(98)

Video Games have a Public Relations problem

Video Games have a Public Relations problem

Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end ...

24 Loka 202248min

Tech and gaming events should always be virtual

Tech and gaming events should always be virtual

The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events...

21 Elo 202243min

Don’t be fooled by unethical journalism in the gaming and tech space

Don’t be fooled by unethical journalism in the gaming and tech space

How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight int...

7 Elo 202248min

Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind softw...

24 Heinä 202238min

Do gamers have a right to feel animosity towards developers?

Do gamers have a right to feel animosity towards developers?

Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.

10 Heinä 202254min

Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they o...

26 Kesä 202255min

The importance of source materials when telling a story

The importance of source materials when telling a story

Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.

12 Kesä 202248min

How Gamiotics is changing Experiential Entertainment

How Gamiotics is changing Experiential Entertainment

Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.

29 Touko 20221h 23min

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