PlanningxChange 85: Stone Librande - Lead Designer SimCity 2013
PlanningXChange16 Marras 2021

PlanningxChange 85: Stone Librande - Lead Designer SimCity 2013

In PlanningxChange Episode 85, Jess Noonan and Peter Jewell interview Stone Librande, the lead designer for SimCity 2013. Stone is currently a Lead Designer in the R&D group at Riot Games, and has worked in the video game industry for 20 years on games such as SimCity 2013, Spore, and Diablo 3. In addition to his full-time job designing video games, he also teaches a game design course at Carnegie Mellon University’s ETC program and runs design seminars around the world. An avid board game inventor, Stone has published two games: "Mechs vs. Minions" and "Alakazam! The Game of Dueling Wizards". SimCity 2013 is a city building and urban planning simulation multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, it was the first major installment in the SimCity series since the release of SimCity 4 a decade before. A macOS version was released in August 2013. The game is considered a reboot of the SimCity series. Players can create a settlement that can grow into a city by zoning land for residential, commercial or industrial development as well as building and maintaining public services, transport and utilities. SimCity used a new engine called GlassBox that allows more detailed simulation than previous games. Stone was part of a very large team that brought the game to market. In this interview Stone talks of his research into city systems, the concessions that were required to model the real world of cities (for example car parking takes up less area in the virtual cities), the interplay and consequences of city decision making and that players have a finite set of resources available. He also talks of the role that gaming can have in influencing our approach to real world issues. A terrific interview subject with a great perspective on the virtual and real worlds. Audio production by Jack Bavage. The episode was released on 17 November 2021.

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PlanningxChange 101: Canberra - 100+ years old, how is it?

PlanningxChange 101: Canberra - 100+ years old, how is it?

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PlanningxChange 100: Four tales - Live Free

PlanningxChange 100: Four tales - Live Free

PlanningxChange 100: Four tales - Live Free by planning exchange podcast

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PlanningxChange 99: Alex Fenech - Landscape Architect

PlanningxChange 99: Alex Fenech - Landscape Architect

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PlanningxChange 98: Tim Ellis and the Melbourne Magic Festival

PlanningxChange 98: Tim Ellis and the Melbourne Magic Festival

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PlanningxChange 97 with David Beaumont - painter

PlanningxChange 97 with David Beaumont - painter

In PlanningxChange episode 97 our guest is David Beaumont one of Australia's leading landscape and portrait painters. David is based in the historic seaside town of Queenscliff. From there he embarks ...

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PlanningxChange 96 with Simon Kuestenmacher (demographer)

PlanningxChange 96 with Simon Kuestenmacher (demographer)

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PlanningxChange 95: Lucinda Hartley - big data dreaming

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In PlanningxChange episode 95 our guest is Lucinda Hartley. Her bio reads as follows: ‘Urban designer turned entrepreneur, Lucinda Hartley uses big data to measure the quality of life and wellbeing of...

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PlanningxChange 94 - Laura Gannon - disaster planning, new approaches to an old problem

PlanningxChange 94 - Laura Gannon - disaster planning, new approaches to an old problem

In PlanningxChange episode 94 our guest is Laura Gannon an Associate Director at Meridan Urban with almost 20 years of experience in strategic land use planning, bushfire risk and community resilience...

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