Making Animal Well as a Solo Game Developer with Billy Basso

Making Animal Well as a Solo Game Developer with Billy Basso

Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

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Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida. Together they discuss his career and what led to him helping relaunch FINAL FANTASY XIV and eventually producing the newest entry in the series; the key decisions they made with FINAL FANTASY XVI with their approach to story and gameplay; how they navigated the pandemic and how it impacted development; and his thoughts on what young game developers looking to break into the industry can do to prepare themselves. The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

11 Tammi 20241h 12min

Sea of Stars Director Thierry Boulanger

Sea of Stars Director Thierry Boulanger

Trent Kusters chats with Sabotage Studio President and Creative Director, Thierry Boulanger. Together they discuss his journey into games including the early influences that led him towards development; founding Sabotage Studio and the design pillars they follow; key lessons they learned creating The Messenger that they implemented in Sea of Stars; and playing within the limits of retro games while creating modern experiences. If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

18 Joulu 20231h 54min

Merging Audio and Gameplay in Cocoon with Jakob Schmid

Merging Audio and Gameplay in Cocoon with Jakob Schmid

Austin Wintory chats with Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive. Together they discuss Geometric's debut title Cocoon including the way the audio works together with the gameplay to help players solve the games many puzzles; how his background in programming led to the generative systems that create the Cocoon's music; and his long relationship with Jeppe Carlsen who he worked with prior on the critically acclaimed Inside.  If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

11 Joulu 20231h 11min

Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2

Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2

Ted Price chats with his colleague and Senior Creative Director at Insomniac Games, Bryan Intihar. Together they discuss Marvel's Spider-Man 2 including the important pillars that guided development; motivating teams to go beyond what they believe they're capable of; letting experts be experts; identifying the next generation of leaders; the importance of story and characters; and what he hopes players take away from their experience. If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. This episode is sponsored by the Tech Academy, which offers cost-effective and self-paced online coding boot camps. Learn more at learncodinganywhere.com/GameMakersPodcast. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

4 Joulu 20231h 19min

Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa

Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa

Trent Kusters chats with Enrique Cabeza and David Erosa from The Game Kitchen. Together they discuss their hit series Blasphemous including how they designed the game around the art direction; their studio history and transitioning from work for hire projects to their own original IP; having a successful first original game and deciding to scrap it all and start from scratch for the sequel; and how they're using Blasphemous as a vehicle to share their local culture to the world. If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

27 Marras 20231h 21min

From Darksiders to Remnant II with David Adams & Ben Gabbard

From Darksiders to Remnant II with David Adams & Ben Gabbard

Trent Kusters chats with Ben Gabbard & David Adams of Remnant series developer Gunfire Games. Together they discuss their careers including their early work at Vigil Games on the Darksiders series; founding Gunfire Games and their early projects with Oculus; their early ideas for the Remnant series including key pillars; learning to be strategic given development restraints; and how Remnant II is a culmination of everything they learned from their previous projects. If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

20 Marras 20231h 35min

Super Evil Megacorp's Kristian Segerstrale

Super Evil Megacorp's Kristian Segerstrale

Adam Orth chats with CEO of Super Evil Megacorp, Kristian Segerstrale. Together they discuss Kristian's career and how he found himself on the cusp of several emerging platforms; his journey to becoming the CEO of Super Evil Megacorp and what they're doing to transform the studio; his ideas around best practices and methodologies for remote-first game development; and his efforts around climate change and what the games industry can do to become a positive force for change. If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

13 Marras 20231h 23min

Double Fine's Kevin Johnson Shares His Game Dev Journey

Double Fine's Kevin Johnson Shares His Game Dev Journey

Chris Charla chats with Director of Development for Double Fine Productions, Kevin Johnson. Together they discuss his intriguing journey within and outside of the games industry; teaching students the game production process from beginning to end; getting a life changing break at Double Fine; managing multiple projects and teams; and the impact of filming a documentary while developing a game.  If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

6 Marras 202356min

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