Finding Creativity within Constraint with Composer Jon Everist

Finding Creativity within Constraint with Composer Jon Everist

This episode is supported by Xsolla

Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creative freedom.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

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From Quake to Space Marines with Saber's Tim Willits

From Quake to Space Marines with Saber's Tim Willits

This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

4 Marras 20241h 30min

Marvel Games Executive Producer, Eric Monacelli

Marvel Games Executive Producer, Eric Monacelli

This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel and what a successful collaboration looks like; the steps they take to maintain authenticity; and what it's like working with fan communities of established IP with high expectations.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

28 Loka 20241h 50min

Scoring the Witcher and Beyond with Composer Mikolai Stroinski

Scoring the Witcher and Beyond with Composer Mikolai Stroinski

This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

14 Loka 20241h 14min

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

7 Loka 20241h 19min

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she writes. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

30 Syys 20241h 5min

Navigating the Business of Indie Games with Dan Adelman

Navigating the Business of Indie Games with Dan Adelman

This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and projects to work with; and his perspective on how the markets have shifted for indie games over his 20 years in the industry. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

23 Syys 20243h 2min

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as  The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and his work across several of Valve's most memorable titles from Portal to Counter-Strike 2.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

16 Syys 20242h 1min

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