How PlayStation's Acquisitions Could Boost Its First-Party Games - Beyond 729
Beyond16 Joulu 2021

How PlayStation's Acquisitions Could Boost Its First-Party Games - Beyond 729

On this week's episode of IGN's PlayStation podcast, Podcast Beyond!, host Jonathon Dornbush is joined by Jada Griffin, Matt Kim, and Mark Medina to discuss the latest news in the world of PS4 and PS5 games, consoles, and more. First, the cast breaks down PlayStation's official unveiling of new DualSense colors and the first official PS5 faceplate covers in new colors, so your massive console doesn't only have to come in white. We discuss what we think this means for future PS5 looks, how it could affect PlayStation's work on specialty consoles for releases like God of War Ragnarok, Spider-Man 2, and more, and if we actually are going to buy them. Plus, we dig into PlayStation's fifth studio acquisition for the year, and how PlayStation's acquisitions could boost its first-party games. We dive into what we think of Sony's strategy this year of acquiring studios, how they both allow for new games and support of the games of other first-party studios, like Santa Monica's God of War Ragnarok, and what we think of the general approach the studio's taking to impact first-party development for PS4 and PS5. We also look into the improving relationship of PlayStation with its indie partners, and discuss what we've been playing ahead of the holidays, including Kena: Bridge of Spirits, Fortnite, Dark Souls, and the Matrix Unreal Engine 5 experience, which we think bodes well for the future of next-gen games designed in UE5. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Nightreign DLC, Marvel Tokon, New PlayStation Hardware | Sony State of Play Japan 2025 - Beyond 921

Nightreign DLC, Marvel Tokon, New PlayStation Hardware | Sony State of Play Japan 2025 - Beyond 921

This week, Sony surprised us with a nice little State of Play presentation focusing on PlayStation games coming from Japanese and Asian studios, which included a tease of Elden Ring Nightreign’s first...

12 Marras 202541min

The Sad State of GTA-Like Games (That Aren't GTA) - Beyond 920

The Sad State of GTA-Like Games (That Aren't GTA) - Beyond 920

This week, we’ve heard Rockstar games co-founder Dan Houser talking about cancelled GTA 5 story DLC and Saints Row 1 design director Chris Stockman sharing his pitch for a Saints Row reboot, which has...

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The Horror Games That Defined Each PlayStation Console - Beyond 919

The Horror Games That Defined Each PlayStation Console - Beyond 919

It’s almost Halloween, so what better excuse to geek out about horror games? Max and Brian take a look back at the horror franchises that dominated each generation of PlayStation console. From the bir...

29 Loka 20251h 14min

Halo's Coming to PlayStation And PlayStation's Going to Magic: The Gathering - Beyond 918

Halo's Coming to PlayStation And PlayStation's Going to Magic: The Gathering - Beyond 918

In the video game equivalent of Hell freezing over or pigs flying, the original Halo is coming to PlayStation. Halo: Campaign Evolved is a full Unreal Engine 5 overhaul of the 2001 Xbox original, and ...

24 Loka 202559min

Ghost of Yotei Devs Discuss That Ending, Story Changes, Easter Eggs & More | Spoilercast! - Beyond 917

Ghost of Yotei Devs Discuss That Ending, Story Changes, Easter Eggs & More | Spoilercast! - Beyond 917

SPOILER ALERT! This week, we’re talking Ghost of Yotei yet again, but delving deep into late game content, including the ending. Joining us to unpack all that, and answer some more questions about how...

17 Loka 202550min

Digesting the Spaghetti Western Vibes of Yotei - Beyond 916

Digesting the Spaghetti Western Vibes of Yotei - Beyond 916

This week on Beyond Jada Griffin is hosting yet again! Joined by Michael Higham, and Nick Maillet to talk more about Ghost of Yotei. We dive into how the Japanese community is embracing Yotei for how ...

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Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

Ghost of Yotei is almost out, and this week we’re joined by to members of the team at Sucker Punch Productions who were behind it. Creative director Jason Connell and art director Joanna Wang tell us ...

1 Loka 202544min

Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914

Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914

Ghost of Yotei isn’t out for a little while, but the reviews are in, and we’re joined by IGN’s Michael Higham to discuss Sucker Punch’s highly anticipated samurai sequel stacks up compared to its pred...

25 Syys 20251h 13min

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