E131: Ico
Retro Spectives19 Kesä 2025

E131: Ico

Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's directorial debut took place in 2001 with Ico, a boy-meets-girl action-adventure released for the PlayStation 2. Born with horns in a small village, Ico was seen as a great misfortune and was locked away in an eerie castle across the sea. Just as Ico settled in to his stony tomb, an earthquake strikes, freeing him and beginning the long journey to freedom. Along the way Ico meets Yorda, the daughter of the evil shadowy queen who rules over the land and the two work together to escape.

While the premise was simple the game was considered by many to be a success, and has been cited by many prominent directors as an influence in their games. Prince of Persia: The Sands of Time, Uncharted, Dark Souls, The Legend of Zelda, Metal Gear Solid 3, you name it, Ico as certainly left its mark on the world.

But is it still fun to play today?
On this episode, we discuss:

Puzzle Solving.

Ico often presents the player with simple diagetic puzzles that make use of the environment.
Unlike many other games, it makes almost no attempt to guide the player.
Is this too harsh, or is the lack of handholding refreshing in the moden era?

Combat.

Despite its claim to fame, Ico's combat has very little going for it.
What exactly makes it so unsatisfying and could it be improved?

Yorda.

An enscort quest that lasts an entire game would surely raise eyebrows if released today.
Did the team at Sony Computer Entertainment manage to bring Yorda to life?
Or is she simply a frustrating Key for the player to drag about the gameworld?

We answer these questions and many more on the 131st episode of the Retro Spectives Podcast!

--

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Ico OST: Michiru Oshima

--

Is Ico worth playing in the year 2025 and beyond? Are escort quests inherently unfun design? Does Patrick just hate fun or is James too easily impressed ? Come let us know on our community discord server!

You can support us monetarily on our Buy me a Coffee page

Jaksot(140)

Episode 114: Age of Mythology

Episode 114: Age of Mythology

Ensemble Studios blew the world away with Age of Empires way back in 1997.  It took a different approach to the RTS formulae than Westwood or Blizzard, and was rewarded heavily for it.  Being able to ...

11 Joulu 20231h 33min

Episode 113: Blood

Episode 113: Blood

Blood, first released in 1997 by Monolith Studios, was the middle child of the big three Build Engine games, sandwiched in between Duke 3D and Shadow Warrior.  Its combination of gory horror-inspired ...

13 Marras 20231h 20min

Episode 112: Metal Gear Solid 2: Sons of Liberty

Episode 112: Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 was easily the most hotly anticipated game for the Playstation 2.  The first game had blown everyone away, and the jaw-dropping graphics of previews combined with the quality of the...

23 Loka 20232h 11min

Episode 111: Rollercoaster Tycoon 2

Episode 111: Rollercoaster Tycoon 2

Rollercoaster Tycoon 2 was a staple of many people’s PC desktop screens back in the early 2000s.  Nestled in between the big hitters like Warcraft 3 and Diablo 2 you would find this odd game that stra...

2 Loka 20231h 19min

Episode 110: Metal Gear Solid

Episode 110: Metal Gear Solid

It feels like Metal Gear Solid barely needs an introduction.  First released in 1998 for the playstation, it launched Hideo Kojima into the western spotlight and has been credited as a foundational ga...

28 Elo 20231h 31min

Episode 109: Advance Wars

Episode 109: Advance Wars

In the 90’s turn based strategy and tactics games were everywhere, but by the turn of the millennium the RTS genre was stealing its thunder.  So it was a surprise to most when in 2001 Advance Wars see...

7 Elo 20231h 13min

Episode 108: Bad Mojo

Episode 108: Bad Mojo

Power fantasies are the norm for video games.  We play them to blow off steam, to escape into another world where we can let our worries drop away.  But Pulse Entertainment wanted to do things a littl...

17 Heinä 202358min

Episode 107: Luigi's Mansion

Episode 107: Luigi's Mansion

Luigi’s Mansion was the cornerstone of the Nintendo Gamecube’s launch in 2001.  It sold more copies than any other launch title, received positive critical acclaim, and occupied prime place in every p...

26 Kesä 202353min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
sita
the-harlin-show
ihan-oikeesti
unicast
rss-nikotellen
eturivi
rss-naapurissa
tahtitehdas
mutsiputki
oral-sex
kaikkea-hyvaa
everypodi
terkuin-jenna
himocast
rss-viihde-media
20-30-40-podcast
kasper-ja-mikko
junnut-pelissa