Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

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Jaksot(286)

EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister)

EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister)

Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alie...

20 Marras 20231h 10min

EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude)

EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude)

With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most pr...

13 Marras 20231h 14min

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today...

6 Marras 20231h 31min

EP 125 | Star Citizen Has Reached New Heights at CitizenCon (Ft. LevelCapGaming)

EP 125 | Star Citizen Has Reached New Heights at CitizenCon (Ft. LevelCapGaming)

With CitizenCon a week in the past, we’ve had some time to reflect and soak in the general reaction to what was presented. The hype is still there, and things are actually looking better with news fol...

30 Loka 20231h 36min

EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much...

24 Loka 202327min

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate)

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate)

The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently ...

16 Loka 20231h 35min

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute)

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute)

With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with f...

10 Loka 20231h 27min

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as we...

2 Loka 20231h 37min

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