Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

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Jaksot(272)

EP 99 | How Is Star Citizen 3.19 Looking? Is It Possibly Delayed? (Ft. TheSpaceCoder)

EP 99 | How Is Star Citizen 3.19 Looking? Is It Possibly Delayed? (Ft. TheSpaceCoder)

With the unorthodox launch of 3.18 mostly behind, things are still left pretty “off”. With players essentially having played 3.18 for 3 months already, CIG is looking to launch a follow-up patch short...

17 Huhti 20231h 21min

EP 98 | What Happened To Star Citizen 3.18? (Ft. GriffinGamingRPG)

EP 98 | What Happened To Star Citizen 3.18? (Ft. GriffinGamingRPG)

Star Citizen is having trouble with the long-awaited 3.18 update. And while each update has its origins, 3.18 may be suffering more than usual. Today Griffin Gaming, the leader of Sol Citizens, joins ...

10 Huhti 20231h 28min

EP 97 | This 3.18.1 Small Change Could Be Huge For Data Running, Exploration, & Trading (Ft. Meepowski)

EP 97 | This 3.18.1 Small Change Could Be Huge For Data Running, Exploration, & Trading (Ft. Meepowski)

Item finders are an every-day tool of many Star CItizen players, but with update 3.18.1 their long-relied upon methods may need to change. With a change in the way items are stored in the game code, p...

3 Huhti 202359min

EP 96 | Engineering, Physical Components, & Tractor Beams in 2023 (& Some Starfield) (Ft. TheAstroPub)

EP 96 | Engineering, Physical Components, & Tractor Beams in 2023 (& Some Starfield) (Ft. TheAstroPub)

Engineering, Physical Components, Tractor Beams, New Cities, and Underground facilities are all feature additions with a high chance of addition in the next year. Some are already confirmed for the ne...

27 Maalis 20231h 24min

EP 95 | Could Star Citizen Work With No Player Interaction? (Ft. VoidyVids)

EP 95 | Could Star Citizen Work With No Player Interaction? (Ft. VoidyVids)

Many believe PvP is crucial to Star Citizen, many disagree vehemently. But PvP is not the only form of player interaction, and limiting these interactions can be a slippery slope. Where is the line dr...

20 Maalis 20231h 10min

EP 94 | Salvage Gameplay: A New Way To Play Star Citizen (Ft. DEDLEADER)

EP 94 | Salvage Gameplay: A New Way To Play Star Citizen (Ft. DEDLEADER)

After almost 5 years of waiting, Star Citizen has finally introduced the 2nd step in industrial gameplay, salvage. And while mining is still getting updated even in 3.19, salvage is not far behind it ...

13 Maalis 20231h 37min

EP 93 | How New Locations in Star Citizen Can Incorporate New Gameplay (Ft. Starrstreams)

EP 93 | How New Locations in Star Citizen Can Incorporate New Gameplay (Ft. Starrstreams)

New cities, new underground facilities, and new outposts. These 3 major archetypal locations could be the defining areas for gameplay in the future, and all are seeing major updates over the next few ...

6 Maalis 20231h 19min

EP 92 | The Long Road To Server Meshing, & What Comes After (Ft. Unobtainium)

EP 92 | The Long Road To Server Meshing, & What Comes After (Ft. Unobtainium)

Many will agree, the most important feature in Star Citizen is server meshing. But server meshing is not just one feature, and it’s not just now being developed. Today, I’ll be joined by Unobtainium, ...

27 Helmi 20231h 6min

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