
#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.
26 Heinä 202435min

#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
26 Heinä 202432min

#1156: Fun
In this podcast, I examine what makes for fun gameplay.
19 Heinä 202432min

#1155: Bloomburrow Vision Design with Doug Beyer
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
19 Heinä 202435min

#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.
12 Heinä 202439min

#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.
12 Heinä 202434min

#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.
5 Heinä 202432min

#1151: Blue Sky Design
In this podcast, I talk about the early portion of design where the sky is the limit.
5 Heinä 202435min




















