
#1164: Stages of Design
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.
16 Elo 202432min

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.
16 Elo 202431min

#1162: San Diego Comic-Con 2024
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
9 Elo 202433min

#1161: Bloomburrow Play Design with Jadine Klomparens
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
9 Elo 202428min

#1160: Hand Matters
In this podcast, I talk about the various ways we can make the hand matter mechanically.
2 Elo 202429min

#1159: Batching
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
2 Elo 202431min

#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.
26 Heinä 202435min

#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
26 Heinä 202432min




















