Organizing for Change: Marketing, Esports, and Building a Community of Practice in XR - Panel Recording from 2025 VR Summit
LEXRA Podcast1 Okt 2025

Organizing for Change: Marketing, Esports, and Building a Community of Practice in XR - Panel Recording from 2025 VR Summit

Summary:
In this special session, Bob Cooney gathers operators, marketers, and innovators to reflect on the challenges facing the location-based VR and immersive entertainment industry, and how to solve them together. Drawing on the Two Loops Model of Change, Bob frames the conversation around moving from the old system of traditional attractions to a new system powered by XR. The panel explores marketing best practices, building community through esports, revenue per square foot benchmarks, and how user-generated content can drive growth.

You’ll hear how operators are experimenting with local leagues, how marketers think about differentiation and brand, why reviews and authenticity matter more than polished ads, and why industry-wide standards are essential to scaling. Social media strategist Jacob closes the session with a case study showing how a single authentic video generated 25 million views and half a million shares for Zero Latency.

What You’ll Learn in This Episode:

  • Why the immersive entertainment industry is at a tipping point, and how communities of practice can accelerate adoption.

  • Insights from operators on integrating esports into VR venues and the challenges of standardization.

  • Marketing takeaways: the importance of brand differentiation, user-generated content, and online reviews.

  • Why tracking revenue per square foot is critical for operators, and how few do it today.

  • The role of schools and local communities in building sustainable esports programs.

  • A behind-the-scenes breakdown of a viral Zero Latency video that generated 500,000 shares and 30,000+ new followers.

  • How authenticity in content creation beats polished campaigns, and why younger creators often outperform agencies.

Featured Guests:

  • Jacob Giacobbi – Founder, CrowdSpecs, social media strategist for LBE.

  • Katie Burke – Creative Director & GM, Pelagius VR.

  • Salem Thyne – Operator, E-Sports Virtual Arenas.

  • Andre Lawless – Founder, Lawless Marketing.

    • Bob Cooney – Host, facilitator, and XR strategist.

  • Links & Resources:

  • Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

    Episoder(23)

    How Another World Built the Largest VR Arcade Network in the World, with CEO Vasily Petrenko

    How Another World Built the Largest VR Arcade Network in the World, with CEO Vasily Petrenko

    Bob sits down with Vasily Petrenko, CEO of Another World, the free-roam VR arcade network that has grown to roughly 400 signed partners in 50 countries, with more than 300 locations open and another h...

    19 Aug 56min

    How to Launch a VR Game Like a Movie: The Abyss: Vault Marketing Playbook with Hololabs

    How to Launch a VR Game Like a Movie: The Abyss: Vault Marketing Playbook with Hololabs

    Part 2 of the Hololabs deep dive gets tactical. Brett Gaylor (Hololabs) and the team at One Net Marketing walk operators step-by-step through the launch playbook for Abyss: Vault's "Rebellion First Wa...

    10 Aug 59min

    What Happens When Theme Park Designers Build a VR Arcade Game? Inside Hololabs' Abyss: Vault

    What Happens When Theme Park Designers Build a VR Arcade Game? Inside Hololabs' Abyss: Vault

    What happens when a theme park design studio builds a VR arcade game? Bob Cooney hosts the team from Hololabs — the Victoria, BC studio behind gameplay and AR for Mario Kart: Bowser's Challenge at Uni...

    3 Aug 1h 1min

    Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters - with Lance Loesberg and Jeremy Dalton

    Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters - with Lance Loesberg and Jeremy Dalton

    Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters — with Lance Loesberg and Jeremy DaltonBob sits down with two people who have been building immersive entertainment since t...

    28 Jul 50min

    Blaise Witnish on Funlab's VR Utilization Playbook: Peak the Peaks, Pack the Gaps

    Blaise Witnish on Funlab's VR Utilization Playbook: Peak the Peaks, Pack the Gaps

    Every empty VR slot is a plane leaving the gate with a seat unsold. That mindset built Funlab into 50 venues across Australia and New Zealand. Blaise Witnish, the company's Chief Growth and Innovation...

    1 Jul 47min

    Inside VR: What IMAX’s Failure Taught Us About the Future of Immersive Storytelling

    Inside VR: What IMAX’s Failure Taught Us About the Future of Immersive Storytelling

    Podcast IntroIn 2017, IMAX tried to bring virtual reality to theaters, and failed. But the story didn’t end there.In this episode, Bob Cooney explores what went wrong with IMAX VR, why its brand exten...

    16 Okt 202516min

    Gen Alpha and the Theatrical Experience Shift: What the Next Generation Teaches Us About Connection, Immersion, and the Future of VR

    Gen Alpha and the Theatrical Experience Shift: What the Next Generation Teaches Us About Connection, Immersion, and the Future of VR

    In this episode, Bob Cooney dives into NRG’s latest report, Gen Alpha Saves the Box Office, and what it reveals about the future of entertainment. Gen Alpha - the generation shaped by the pandemic - i...

    10 Okt 202517min

    Populært innen Teknologi

    lydartikler-fra-aftenposten
    teknisk-sett
    tomprat-med-gunnar-tjomlid
    smart-forklart
    elektropodden
    rss-ki-praten
    fornybaren
    shifter
    rss-ai-forklart
    teknologi-og-mennesker
    rss-bouvet-bobler
    rss-alt-som-gar-pa-strom
    rss-kunstig-intelligens-med-elisabeth-maren-og-morten
    nasjonal-sikkerhetsmyndighet-nsm
    rss-fisketimen
    rss-alt-vi-kan
    rss-polypod
    digital-forretningsforstaelse
    energi-og-klima
    rss-nkom-innsikt