S1 E9: Doing More with Less for Video Game Art and UI with Tamara Knoss

S1 E9: Doing More with Less for Video Game Art and UI with Tamara Knoss

Tamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer - or, as she describes it, "UI/UX unicorn" thanks to the rarity of her combined skillsets navigating the "why" of user experiences and the "how" of executing high fidelity user interface art in game engines like Unity. She's seen the rise and fall of multiple console generations, and created game art for some of the world's most famous IP, including The Sims, Disney, and Harry Potter. We had the opportunity to work together directly on multiple titles, and this wide-ranging episode serves as a great look at the history of some early handheld development and a challenge to current developers to think smaller when developing for mobile games. Why aren't we learning from the past when trying to build games that get the most out of as many devices as possible? This episode doesn't just ask that question, but it pulls back the veil on some of the techniques and mindsets used to solve for extreme constraint when games were shipping on cartridges no larger than 16 megabytes. That's right. Megabytes. But there's also plenty of modern insight about how specialization in an engine like Unity unlocks creativity in new ways, firsthand insight about shipping console launch titles, and industry-agnostic insight about the nature of UX/UI roles and their ability to serve not just software, but the organization around them.

For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.

Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is available worldwide as of September 16, 2025 and received a "Get It" recommendation from Kirkus Reviews. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.

Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

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Episoder(23)

S2 E11:  From Reviving to Thriving with Backyard Sports featuring Lindsay Barnett and James Deighan

S2 E11: From Reviving to Thriving with Backyard Sports featuring Lindsay Barnett and James Deighan

How do you take once-beloved family games - source code lost to the ages - and revive them for new generations? And what about today's video game market might make the timing better than ever for an a...

12 Mai 1h 17min

S2 E10: Semper Gumby: Flexible Project and Community Management with Desirée Rincón

S2 E10: Semper Gumby: Flexible Project and Community Management with Desirée Rincón

Millions of players enjoy playing games like Call of Duty that simulate military life, but how does experience as a veteran translate to video game development? Program manager, community manager, and...

5 Mai 1h 15min

S2 E9: Better Production Techniques, inspired by The Sims featuring Cory Tsang

S2 E9: Better Production Techniques, inspired by The Sims featuring Cory Tsang

Have you ever wished your production tools and process were more like the games you make? Lead gameplay engineer turned lead producer Cory Tsang is here to tell you that configuring JIRA can be like… ...

28 Apr 1h 7min

S2 E8: Authentic Games through Cultural Technical Design with Timothy Staton-Davis

S2 E8: Authentic Games through Cultural Technical Design with Timothy Staton-Davis

In a world littered with vibe-coded experiences, how will games differentiate themselves? How can stories remain resonant? Melanated Game Kitchen Creative Director and adjunct USC faculty Timothy Stat...

21 Apr 1h 11min

S2 E7: Bringing Technical Design to Higher Game Dev Education with Jo Cronk

S2 E7: Bringing Technical Design to Higher Game Dev Education with Jo Cronk

From software engineer to technical designer to game design professor - Jo Cronk has turned a successful career bridging the gap between engineers and creatives at companies like Crystal Dynamics and ...

14 Apr 1h 9min

S2 E6: Proactive People Programs for Thriving Game Studios with Amy White

S2 E6: Proactive People Programs for Thriving Game Studios with Amy White

Most game studios start out chasing a game, not a plan to stick around for the long haul - and that's where things start to fall down. Right at the moment when success knocks at the door and you start...

7 Apr 1h 11min

S2 E5: Helping Local Game Devs Reach Global Impact with Tim Cullings

S2 E5: Helping Local Game Devs Reach Global Impact with Tim Cullings

Seattle's indie gaming scene boasts the largest thriving indie game community in North America - Seattle Indies - headed currently by Executive Director Tim Cullings. Tim's background started in tradi...

31 Mar 1h 10min

S2 E4: Events as a Catalyst for Thriving Communities with Cristina Amaya

S2 E4: Events as a Catalyst for Thriving Communities with Cristina Amaya

What's a third space, where did they go, and what role can gaming events play in helping players pursue the growing motivator of play of companionship? Why are events the first to get cut when budgets...

24 Mar 58min

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