Drive to Work #107 - Design Skeleton

Drive to Work #107 - Design Skeleton

Mark talks about an important design tool called the design skeleton.

Episoder(1330)

#1322: Stretching Boundaries

#1322: Stretching Boundaries

In this podcast, I respond to a post that proposed Magic should "stick to its fantasy roots." As a Magic historian, I make the case that Magic has been stretching the boundaries of what fantasy is sin...

13 Mar 33min

#1321: Teenage Mutant Ninja Turtles with Eric Engelhard

#1321: Teenage Mutant Ninja Turtles with Eric Engelhard

For this week's podcast, I sit down with Magic: The Gathering® | Teenage Mutant Ninja Turtles Lead Designer Eric Engelhard to talk about the set's design.

13 Mar 34min

#1320: Slideshow

#1320: Slideshow

One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the ...

6 Mar 30min

#1319: Energy

#1319: Energy

This podcast is all about the journey of the energy mechanic, from its original inception during Mirrodin design all the way to its first appearance in Kaladesh and beyond.

6 Mar 30min

#1318: Layering Your Mechanics

#1318: Layering Your Mechanics

This podcast is a companion to this year's "Nuts & Bolts" column. I talk all about how to slowly add mechanics to your set.

27 Feb 36min

#1317: The Magic Dojo with Frank Kusumoto

#1317: The Magic Dojo with Frank Kusumoto

The Magic Dojo was the very first major online gathering spot for the Magic community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.

27 Feb 33min

#1316: Mirrodin Besieged

#1316: Mirrodin Besieged

This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged, the second set in the Scars of Mirrodin block and a set with one of the ...

20 Feb 30min

#1315: Evasion

#1315: Evasion

In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.

20 Feb 35min

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