#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.

02:13 - FlickFleet
06:19 - Québec
09:10 - El Grande
10:29 - Tapestry
15:00 - Ra
21:56 - Magic: the Gathering Player Archetypes
31:08 - Gùgōng
40:27 - The Voyages of Marco Polo
40:55 - Rising Sun
41:19 - Crokinole
41:47 - Dominion
42:47 - Terraforming Mars
43:15 - Tzolk'in: The Mayan Calendar
43:50 - Cosmic Encounter
44:47 - Dune
45:31 - Glory to Rome

Episoder(355)

#19: What Are You Made Of?

#19: What Are You Made Of?

What would a board game be without components? Just rules and a box, I guess. Before we pick up our pieces, we talk about Wildcatters, Bärenpark, Chimera, Star Cartel, and Council of 4. 01:20 - Wildca...

21 Jun 201847min

#18: You Get What You Give

#18: You Get What You Give

Skill and experience should be important parts of determining the winner of a game, but what about new players? Accessibility is important too, so, where's the balance? We also talk about High Society...

14 Jun 201855min

#17: The Best Things in Life Are $20 or Less

#17: The Best Things in Life Are $20 or Less

What games can you get for $20? Quite a few really good ones, it turns out. We also discuss Scythe, Watson & Holmes, and Mansions of Madness: Second Edition. 01:34 - Scythe 10:44 - Watson & Holmes 13:...

7 Jun 201859min

#16: How to Win Friends & Area Control People

#16: How to Win Friends & Area Control People

We wrap up the mechanics trilogy with Kalen's pick, area control. We also talk about Herbaceous Sprouts, Fae, Explorers of the North Sea, Wiz-War, and Imperial 2030. 02:40 - Herbaceous Sprouts 04:53 -...

31 Mai 201852min

#15: Keep Your Hands to Yourself

#15: Keep Your Hands to Yourself

Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. 01:47 - Asce...

24 Mai 201846min

#14: Do You Want to Know a Secret?

#14: Do You Want to Know a Secret?

We kick off three weeks of our favourite mechanics in board games with Neilan's pick, hidden information. We also talk about Omen: Fires in the East, Gaia Project, and Pioneer Days. 01:30 - Omen: Fir...

17 Mai 201848min

#13: We're Still Right

#13: We're Still Right

We return to BGG's top list, but we're flipping it on its head. That's right, we're talking about much loved games that we don't much love. We're also giving away a copy of Drop It! 01:05 - Drop It 04...

10 Mai 201859min

#12: More Isn't Always Better

#12: More Isn't Always Better

This week, we explain and expound our experiences with expansions. Improvements, tweaks, variability: the benefits are clear, but what does tacking more onto a game mean for all your players? Is it al...

3 Mai 201858min

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