#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.

02:13 - FlickFleet
06:19 - Québec
09:10 - El Grande
10:29 - Tapestry
15:00 - Ra
21:56 - Magic: the Gathering Player Archetypes
31:08 - Gùgōng
40:27 - The Voyages of Marco Polo
40:55 - Rising Sun
41:19 - Crokinole
41:47 - Dominion
42:47 - Terraforming Mars
43:15 - Tzolk'in: The Mayan Calendar
43:50 - Cosmic Encounter
44:47 - Dune
45:31 - Glory to Rome

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Episoder(359)

#15: Keep Your Hands to Yourself

#15: Keep Your Hands to Yourself

Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. 01:47 - Asce...

24 Mai 201846min

#14: Do You Want to Know a Secret?

#14: Do You Want to Know a Secret?

We kick off three weeks of our favourite mechanics in board games with Neilan's pick, hidden information. We also talk about Omen: Fires in the East, Gaia Project, and Pioneer Days. 01:30 - Omen: Fir...

17 Mai 201848min

#13: We're Still Right

#13: We're Still Right

We return to BGG's top list, but we're flipping it on its head. That's right, we're talking about much loved games that we don't much love. We're also giving away a copy of Drop It! 01:05 - Drop It 04...

10 Mai 201859min

#12: More Isn't Always Better

#12: More Isn't Always Better

This week, we explain and expound our experiences with expansions. Improvements, tweaks, variability: the benefits are clear, but what does tacking more onto a game mean for all your players? Is it al...

3 Mai 201858min

#11: Heavy is the Head that Wears the Crown

#11: Heavy is the Head that Wears the Crown

Why is everything so heavy? Well, we all played Dominant Species together, and so we're in a heavy sort of mood. There's a very vocal subset of the community that'll insist a game isn't worth playing ...

26 Apr 201854min

#10: Everyone is Wrong and We are Right

#10: Everyone is Wrong and We are Right

Did you know that sometimes the internet is wrong? Thankfully we're here to tell you what's up, and right the wrongs that BoardGameGeek hath wrought. You see, there are some games in their database th...

19 Apr 201852min

#9: PhD in Legacy

#9: PhD in Legacy

Legacy. What is a legacy? It's podcasting in a studio you don't get to see. And now that I've drawn in all the Hamilton fans, let's talk about board games! Specifically, board games that have campaign...

12 Apr 201857min

#8: Just Deserts

#8: Just Deserts

Trapped on a desert island and forced to bring only five board games? We've all been there. And we're going back. To the island. The board game island. It's a question as old as time itself, a favouri...

5 Apr 201855min

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