#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(353)

#121: FANTASTIC Four with Mike Walker from So Very Wrong About Games

#121: FANTASTIC Four with Mike Walker from So Very Wrong About Games

Mike Walker from So Very Wrong About Games joins us to talk about games that we add to our collection, not for ourselves, but (gasp) for others. Sometimes you do what you have to placate your so-calle...

7 Mai 202057min

#120: Light on the Horizon

#120: Light on the Horizon

We all need something to look forward to, so this episode we're eagerly anticipating all the good things in the world of board gaming that are yet to come in 2020. Some of it might be a ways off, but ...

30 Apr 202040min

#119: The Seven Week Itch

#119: The Seven Week Itch

Look, digital gaming is great and all, but there are some games that either don't lend themselves well to the format, or aren't available. Whatever the reason, there are lots of games that we're itchi...

23 Apr 202057min

#118: Of the Utmost Importance

#118: Of the Utmost Importance

What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of t...

16 Apr 202056min

#117: All Decked Out

#117: All Decked Out

It's time for another "What we love, what we hate", and this time we're looking at deck builders! Its been twelve years since Dominion blew things up, and since then you don't have to look very far to...

9 Apr 202056min

#116: The Cyber Reloaded

#116: The Cyber Reloaded

To make it through quarantine, we take another look at digital games in a time when it might just be our only option. We've got to get our board game fill somehow! We investigate how our relationship ...

2 Apr 202050min

#115: Gone But Not Forgotten

#115: Gone But Not Forgotten

There's only so much space on our shelves, so games don't always stick around forever, but that doesn't always mean that we don't like them. There are many reasons that a good game might get the boot,...

26 Mar 202058min

#114: Let It Grow

#114: Let It Grow

Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latt...

19 Mar 202047min

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