#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(353)

#113: Trust is Good, Area Control is Better

#113: Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that...

12 Mar 202055min

#112: We Played a Bunch of Games!

#112: We Played a Bunch of Games!

Let me set the scene: It's a late night at a hotel in Nevada, we're sprawled on the floor around a microphone, and we're flexing our tired hands after three days spent playing so many board games. Com...

5 Mar 202052min

#111: Conventional Wisdom

#111: Conventional Wisdom

We've learned a thing or two about game nights and conventions over the years. The hobby has changed, and we've had to change with it! This episode, we talk about what's different with how we approach...

27 Feb 202047min

#110: One Small Thing

#110: One Small Thing

Sometimes a game is hitting all the right notes, and you want to recommend it wholeheartedly ... but there's just one tiny blemish you can't overlook. It's not enough to make a great game bad, but, ma...

20 Feb 202054min

#109: Harshing My Buzz

#109: Harshing My Buzz

We're gluttons for punishment this week, because we're talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren...

13 Feb 202047min

#108: We Have to Go Back

#108: We Have to Go Back

We're reflecting on the past this episode, looking back at the things we said - never wise, by the way. The games of 2019 had a lot of promise, but how young and dumb they seem to our aged eyes. Where...

6 Feb 202057min

#107: Get It Right the First Time

#107: Get It Right the First Time

You only get one chance to play a game for the first time, but sometimes events conspire to make that debut ... less than ideal. We look at some first plays that could've gone better, examine what con...

30 Jan 202054min

#106: Popcorn Time with Mike DiLisio

#106: Popcorn Time with Mike DiLisio

Mike DiLisio (of The Dice Tower, and Sporadically Board) makes his BGB podcast debut as the Fandango Tank! Mike's trying to sell us on popcorn games. These are games that may or may not be ... critica...

23 Jan 20201h 6min

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