#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

01:34 - Dirge: The Rust Wars
09:23 - Electropolis
10:28 - Vinhos Deluxe Edition
12:15 - Architects of the West Kingdom
21:39 - Sagani
24:55 - Nova Luna
33:06 - Iterative Games
34:44 - Azul
37:11 - The Game
41:43 - Indian Summer
42:46 - Zombicide
43:52 - Marco Polo II: In the Service of the Khan
44:33 - Babylonia
45:50 - Yellow & Yangtze
47:04 - Caylus 1303
48:18 - Brass: Birmingham
52:07 - Strat-O-Matic Baseball
53:20 - Guards of Atlantis

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Episoder(359)

#15: Keep Your Hands to Yourself

#15: Keep Your Hands to Yourself

Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. 01:47 - Asce...

24 Mai 201846min

#14: Do You Want to Know a Secret?

#14: Do You Want to Know a Secret?

We kick off three weeks of our favourite mechanics in board games with Neilan's pick, hidden information. We also talk about Omen: Fires in the East, Gaia Project, and Pioneer Days. 01:30 - Omen: Fir...

17 Mai 201848min

#13: We're Still Right

#13: We're Still Right

We return to BGG's top list, but we're flipping it on its head. That's right, we're talking about much loved games that we don't much love. We're also giving away a copy of Drop It! 01:05 - Drop It 04...

10 Mai 201859min

#12: More Isn't Always Better

#12: More Isn't Always Better

This week, we explain and expound our experiences with expansions. Improvements, tweaks, variability: the benefits are clear, but what does tacking more onto a game mean for all your players? Is it al...

3 Mai 201858min

#11: Heavy is the Head that Wears the Crown

#11: Heavy is the Head that Wears the Crown

Why is everything so heavy? Well, we all played Dominant Species together, and so we're in a heavy sort of mood. There's a very vocal subset of the community that'll insist a game isn't worth playing ...

26 Apr 201854min

#10: Everyone is Wrong and We are Right

#10: Everyone is Wrong and We are Right

Did you know that sometimes the internet is wrong? Thankfully we're here to tell you what's up, and right the wrongs that BoardGameGeek hath wrought. You see, there are some games in their database th...

19 Apr 201852min

#9: PhD in Legacy

#9: PhD in Legacy

Legacy. What is a legacy? It's podcasting in a studio you don't get to see. And now that I've drawn in all the Hamilton fans, let's talk about board games! Specifically, board games that have campaign...

12 Apr 201857min

#8: Just Deserts

#8: Just Deserts

Trapped on a desert island and forced to bring only five board games? We've all been there. And we're going back. To the island. The board game island. It's a question as old as time itself, a favouri...

5 Apr 201855min

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