4: Product Design with Alisa and Stef

4: Product Design with Alisa and Stef

In this episode Mihaela joins Pascal for the intro to discuss the latest news in Facebook open source including Litho and Flipper. We then move on to the interview in which Pascal chats with Alisa and Stef who work on AR Studio and AR Engine, two products that allow creatives to build effects for various Facebook apps. Tune in to hear how Alisa and Stef ended up in their current roles, how a feature makes it from inception into a product at Facebook, and how the community feedback is taken into account.

For feedback, please reach out on Twitter at @insidefbmobile or drop us an email at mobilepodcasts@fb.com.

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Episoder(91)

85: Reel Friends: Building Social Discovery that Scales to Billions

85: Reel Friends: Building Social Discovery that Scales to Billions

You've probably spotted those little circles of your friends' faces popping up on Facebook Reels. They look simple enough, but building them was a proper engineering challenge. In this episode, Pascal...

8 Mai 38min

84: Trust But Canary: Configuration Safety at Scale

84: Trust But Canary: Configuration Safety at Scale

Have you ever wondered how Meta makes config rollouts safe at scale? In this episode, Pascal sits down with Ishwari and Joe to discuss Meta's approach for propagating changes across services in second...

2 Apr 37min

83: Patch Me If You Can: AI Codemods for Secure-by-Default Android Apps

83: Patch Me If You Can: AI Codemods for Secure-by-Default Android Apps

At Meta, even seemingly simple engineering tasks—like updating an API—become monumental undertakings when you're dealing with millions of lines of code and thousands of engineers, especially if the ch...

27 Feb 47min

82: CSS at Scale with StyleX

82: CSS at Scale with StyleX

It's not just Not Invented Here Syndrome. Some technologies like CSS simply don't scale if you're building some of the largest websites on the planet with thousands of engineers committing to the same...

8 Jan 44min

81: From Zero to Polish: Building Meta Ray-Ban Display

81: From Zero to Polish: Building Meta Ray-Ban Display

You've likely heard of Meta Ray-Ban Display by now — but what's it actually like to work on it? In this episode, Pascal talks to Kenan and Emanuel about the exciting features of Meta's First-Gen Displ...

12 Des 202547min

80: Lowering emissions with the Open Compute Project

80: Lowering emissions with the Open Compute Project

In this episode, Pascal talks to Dharmesh J. (DJ) and Lisa about the vision for the open, scalable future of networking hardware for AI and to break down Meta's big announcements from the 2025 Open Co...

14 Nov 202538min

79: Building Android apps in Meta's monorepository with Buck2

79: Building Android apps in Meta's monorepository with Buck2

How do you keep Android build times under control when your codebase spans tens of thousands of modules and millions of lines of Kotlin? In this episode, Pascal talks with Iveta, Navid, and Joshua fro...

10 Okt 202537min

78: Generating 3D Worlds with AI

78: Generating 3D Worlds with AI

Creating 3D assets can be daunting, but does it have to be? Mahima and Rakesh are on a quest to democratize 3D content creation with AssetGen, a foundation model for 3D. They discuss the challenges of...

19 Sep 202536min

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