Composer, Singer, Songwriter, Mark Mothersbaugh

Composer, Singer, Songwriter, Mark Mothersbaugh

Austin Wintory chats with Mark Mothersbaugh about his long career in music including his band DEVO; his work in film and television; his transition into video games; his thoughts about game development and interactive systems; and how his family has affected his thoughts on music.

Mark Mothersbaugh is a celebrated composer, musician, singer, and songwriter best known for being one of the founders of the rock group DEVO. As an award winning composer, his credits include Moonrise Kingdom, 21 Jump Street, Cloudy with a Chance of Meatballs, Enlightened, Rushmore, The Royal Tenenbaums, The Life Aquatic, Pee Wee's Playhouse, and the hugely successful Rugrats television, stage and film franchise. He has composed music for several hit video game franchises including the Jak and Daxter Series, the Crash Bandicoot series, the Sims series, and the recently released Ratchet & Clank: Rift Apart.

Episoder(246)

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his th...

9 Feb 1h 49min

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Guest host Tim Schafer (Double Fine Productions) chats with Jon Gibson (iam8bit) Meggan Scavio (AIAS), and Sibel Sunar (fortyseven communications) about their joint effort to celebrate the world of ga...

6 Feb 29min

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of...

3 Feb 1h 21min

History of the Anno series with Creative Director Manuel Reinher

History of the Anno series with Creative Director Manuel Reinher

Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher. Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and tech...

26 Jan 1h 22min

Narrative Design in DISPATCH with Director Nick Herman

Narrative Design in DISPATCH with Director Nick Herman

Alexa Ray Corriea chats with Adhoc Studio's Nick Herman about their debut title, Dispatch. Together they discuss the difficulties of funding narrative based titles and how that led to their collaborat...

19 Jan 1h 3min

Double Fine's Lee Petty talks Keeper and Creative Leadership

Double Fine's Lee Petty talks Keeper and Creative Leadership

Trent Kusters chats with Lee Petty, Creative Director on Double Fine's newest adventure, Keeper. Together they discuss where the idea to anthropomorphize a light house; why they avoided dialogue and h...

12 Jan 2h 54min

SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise

SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise

Jun Shen Chia chats with SILENT HILL f game director Al Yang of Neobards Entertainment. Together they discuss how Neobards collaborated with Konami and famed Japanese writer Ryukishi07 on creating the...

29 Des 20251h 48min

Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig

Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig

Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment, The Outer Worlds 2. Together they discuss the lessons they learned from the first game and what th...

22 Des 20251h 27min

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