24th D.I.C.E. Awards Roundtable: Sports Game of the Year

24th D.I.C.E. Awards Roundtable: Sports Game of the Year

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Sports Game of the Year.

The nominees include:
+EA Sports FIFA 21
+MLB The Show 20
+NBA 2K21
+PGA Tour 2K21
+Tony Hawk's Pro Skater 1+2

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

Episoder(223)

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

8 Jul 20241h 32min

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games.  If you enjoyed this episode, please consider leaving us a rating and review.

1 Jul 20241h 16min

The Story of 'Potions: A Curious Tale' with Renee Gittins

The Story of 'Potions: A Curious Tale' with Renee Gittins

Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

24 Jun 20241h 16min

Writing for RPGs with Narrative Designer Whitney Beltrán

Writing for RPGs with Narrative Designer Whitney Beltrán

Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

17 Jun 20241h 2min

Game Preservation with Digital Eclipse's Mike Mika

Game Preservation with Digital Eclipse's Mike Mika

Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

10 Jun 20241h 22min

From Actor to Game Developer with Abubaker Salim

From Actor to Game Developer with Abubaker Salim

Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

3 Jun 202458min

Video Game and Comics Writer Evan Narcisse

Video Game and Comics Writer Evan Narcisse

Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

28 Mai 20241h 9min

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise of a driving survival game allowed them to implement original ideas and add new levels of immersion. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

20 Mai 20242h 17min

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