Brainstorming 50 Games in 1 for UFO 50

Brainstorming 50 Games in 1 for UFO 50

This episode is supported by Xsolla

Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they made to fit within the limitations of the era; when they knew a game was finished; and how the long development time allowed them to start a game only to revisit it years later with fresh eyes and new skills.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

Episoder(223)

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

This episode is supported by Xsolla Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowledging failure; and the long history of Warframe and how they've kept it going all these years. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

30 Des 20241h 30min

Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

This episode is supported by Xsolla Jun Shen Chia chats with Brian Kwek, founder and owner of boutique indie publisher Ysbryd Games. Together they discuss their catalog of games such as VA-11 HALL-A and World of Horror, as well as the upcoming Love Eternal; the challenges and strategies they employ to reach potential customers; the importance of attending trade shows; how they work together with developers to help complete projects; and Brian's thoughts on the state of game dev in Southeast Asia. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

26 Des 20241h 49min

Frostpunk and This War of Mine Composer Piotr Musial

Frostpunk and This War of Mine Composer Piotr Musial

This episode is supported by Xsolla Austin Wintory chats with composer Piotr Musial. Together they discuss his career including his multiple collaborations with 11bit Studios from This War of Mine to the Frostpunk series; the differences between dynamic and linear scores; working with live orchestras and unique instruments; and how the increase in scale from This War of Mine to Frostpunk 2 affects how he approaches music. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

23 Des 20241h 11min

Exploring the World of Hitman with IO Interactive's Hakan Abrak

Exploring the World of Hitman with IO Interactive's Hakan Abrak

This episode is supported by Xsolla Adam Orth chats with CEO & Co-Owner of IO Interactive, Hakan Abrak. Together they discuss Hakan's journey in games; the history and future of the Hitman series; their unique approach to live service in single player games; how they're preparing for a post-pandemic development environment; and their upcoming projects in the 007 universe and their own original IP.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

19 Des 20241h 21min

Demystifying Creativity with Creative Leader and Author Fawzi Mesmar

Demystifying Creativity with Creative Leader and Author Fawzi Mesmar

This episode is supported by Xsolla Trent Kusters chats with Creative Leader and Author Fawzi Mesmar. Together they discuss his career in games from mobile to AAA; the lessons he's learned along the way and how he applies them in his current leadership role; and the ideas he explores in his upcoming book, Demystifying Creativity On Originality in Game Development including his concept of creative sobriety and the importance of looking inward to create something truly original. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

16 Des 20241h 31min

The World of Licensing in Games with Slitherine's Marco Minoli

The World of Licensing in Games with Slitherine's Marco Minoli

This episode is supported by Xsolla Trent Kusters chats with Marco Minoli, Director of Publishing at Slitherine. Together they discuss the world of licensing in video games; the benefits and opportunities that can be found; how deals are structured; how to collaborate with license holders; and then explore Slitherine's catalogue of games from consumer facing war games to war simulations used by defense departments in governments around the world. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

12 Des 20241h 20min

Balatro Creator LocalThunk Talks Inspirations and Jokers

Balatro Creator LocalThunk Talks Inspirations and Jokers

This episode is supported by Xsolla Trent Kusters chats with Balatro creator LocalThunk. Together they discuss the early titles he created with his friends; the inspirations that led to Balatro; his ideas around design and balance; how real life experiences influenced the Joker designs; and the steps he's taking to ensure Balatro is never conflated with gambling. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

9 Des 20242h 16min

Through Castle Crashers and Beyond with The Behemoth's John Baez

Through Castle Crashers and Beyond with The Behemoth's John Baez

This episode is supported by Xsolla Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developing the relationship with their community; and the steps they've taken to stay truly independent as a company. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

6 Des 20241h 37min

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