Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

This episode is supported by Xsolla

Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowledging failure; and the long history of Warframe and how they've kept it going all these years.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

Episoder(223)

Composer, Singer, Songwriter, Mark Mothersbaugh

Composer, Singer, Songwriter, Mark Mothersbaugh

Austin Wintory chats with Mark Mothersbaugh about his long career in music including his band DEVO; his work in film and television; his transition into video games; his thoughts about game development and interactive systems; and how his family has affected his thoughts on music. Mark Mothersbaugh is a celebrated composer, musician, singer, and songwriter best known for being one of the founders of the rock group DEVO. As an award winning composer, his credits include Moonrise Kingdom, 21 Jump Street, Cloudy with a Chance of Meatballs, Enlightened, Rushmore, The Royal Tenenbaums, The Life Aquatic, Pee Wee’s Playhouse, and the hugely successful Rugrats television, stage and film franchise. He has composed music for several hit video game franchises including the Jak and Daxter Series, the Crash Bandicoot series, the Sims series, and the recently released Ratchet & Clank: Rift Apart.

16 Aug 20211h 26min

Arkane Studios Director, Harvey Smith

Arkane Studios Director, Harvey Smith

Ted Price chats with Harvey Smith of Arkane Studios. Together they discuss developing emergent mechanics, the importance of research to underpin creative decisions during development, and the importance of representation in games both culturally and creatively.  Harvey Smith is the Studio Director of Arkane Studios and Co-Creative Director on the upcoming Redfall. He is also known for his work on the Dishonored series, Deus Ex series, Prey, and Thief: Deadly Shadows.

9 Aug 20211h 26min

Insomniac Games Founder, Ted Price

Insomniac Games Founder, Ted Price

In this special 100th episode of the Game Maker's Notebook, we turn the tables on longtime host Ted Price. Guest host Tim Schafer (Founder, Double Fine Productions) chats with Ted about life before game development, starting Insomniac Games and the challenges of developing their first game, the values and principles that have guided his company along the way, joining the PlayStation family of studios, learning to accept feedback, and how embracing new ideas and change can help studios evolve into more welcoming places to work. Ted Price is the President and Founder of Insomniac Games, best known for several successful franchises including Ratchet & Clank, Resistance, Spyro the Dragon, Sunset Overdrive, and Marvel's Spider-Man.

2 Aug 20211h 15min

Blizzard Entertainment President, J. Allen Brack

Blizzard Entertainment President, J. Allen Brack

Ted Price chats with Blizzard's President, J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders. J. Allen Brack is the President of Blizzard Entertainment. J. joined Blizzard in January 2006 and held multiple leadership roles prior to being named president in October 2018. Before joining Blizzard, he also held multiple roles at Origin Systems, Inc., working on the Wing Commander franchise, and at Sony Online Entertainment LLC, working on Star Wars Galaxies.

18 Jul 20211h 9min

Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; his thoughts on being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on the newest entry in the Ratchet & Clank series. Marcus Smith is a Creative Director at Insomniac Games, with his most recent title being this year's PlayStation 5 hit, Ratchet & Clank: Rift Apart. Previously he worked on several of Insomniac's best known titles including Marvel's Spider-Man, the Resistance series, and Sunset Overdrive.

12 Jul 20211h 18min

Returnal with Harry Krueger

Returnal with Harry Krueger

Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.  Harry Krueger is a Game Director at Housemarque best known for his work on Returnal and Nex Machina. At Housemarque, he has also been a part of the development of titles such as Resogun, Alienation, Outland, and Dead Nation.

6 Jul 20211h 7min

Resident Evil Village Composer, Brian D'Oliveira

Resident Evil Village Composer, Brian D'Oliveira

Austin Wintory chats with Composer Brian D'Oliveira about his music "laboratory" and using its space as a tool for music creation, how he began his career as a composer and learned to have zero limitations, his unique improvisational approach to composing, creating the soundtrack of his childhood in Papo & YO, and about his most recent work on the Resident Evil franchise.  Brian is an award winning composer best known for his work on several best-selling titles including Papo & YO, Shadow of the Tomb Raider; Tearaway, Resident Evil 7, and the recently released Resident Evil Village.

28 Jun 20211h 17min

It Takes Two with Josef Fares, Hazelight Studios

It Takes Two with Josef Fares, Hazelight Studios

Ted Price chats with Hazelight's Josef Fares about his move from film directing to game development, their focus on delivering a large amount of gameplay variety, their dedication to two-player coop experiences, and the pros and cons of replayability.  Josef Fares is the founder, writer, and director of Hazelight Studios, who are best known for A Way Out and the recently released It Takes Two. Josef also helped develop Brothers: A Tale of Two Sons for Starbreeze Studios; and was a celebrated film director prior to his start in games.

21 Jun 20211h 29min

Populært innen Fakta

fastlegen
dine-penger-pengeradet
hanna-de-heldige
fryktlos
relasjonspodden-med-dora-thorhallsdottir-kjersti-idem
rss-strid-de-norske-borgerkrigene
treningspodden
foreldreradet
jakt-og-fiskepodden
rss-mann-i-krise-med-sagen
dypdykk
rss-sunn-okonomi
takk-og-lov-med-anine-kierulf
sinnsyn
hverdagspsyken
rss-kunsten-a-leve
tomprat-med-gunnar-tjomlid
mikkels-paskenotter
anlegg-og-sjau-med-lothepus-og-pilgaard
doktor-fives-podcast